My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Recruits Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Skeleton Army
Giant Snowball
Archers Royal Recruits Skeleton Army
Zap
Archers Skeleton Army Goblin Giant
Barbarian Barrel
Archers Knight Tesla Royal Recruits Skeleton Army
The Log
Archers Royal Recruits Skeleton Army
Earthquake
Archers Tesla Skeleton Army
Arrows
Archers Royal Recruits Skeleton Army
Royal Delivery
Archers Knight Royal Recruits Skeleton Army
Fireball
Archers Tesla Skeleton Army
Poison
Archers Royal Recruits Skeleton Army
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Skeleton Army Tesla Fireball Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Recruits Goblin Giant
Knight
Archers Fireball The Log
Tesla
Royal Recruits
Archers
Fireball
Goblin Giant Knight The Log
Skeleton Army
Goblin Giant
Fireball Archers The Log
The Log
Knight Fireball Goblin Giant

Defense Synergies 5 14

Archers
Knight Tesla Royal Recruits Skeleton Army Goblin Giant The Log
Knight
Archers Tesla Fireball Skeleton Army The Log
Tesla
Knight The Log Archers Fireball Skeleton Army
Royal Recruits
Archers Skeleton Army The Log
Fireball
Goblin Giant The Log Knight Tesla
Skeleton Army
Archers Knight Tesla Royal Recruits The Log
Goblin Giant
Fireball Archers The Log
The Log
Tesla Fireball Archers Knight Royal Recruits Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Royal Recruits Fireball Goblin Giant The Log
Skeleton Army Knight Tesla Royal Recruits The Log
Tesla Skeleton Army Archers Knight Royal Recruits
Tesla Royal Recruits Skeleton Army Knight
Royal Recruits Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Archers Tesla
Tesla Archers Fireball
Tesla Royal Recruits Fireball Goblin Giant The Log
Tesla Royal Recruits Skeleton Army
Knight Skeleton Army Archers Tesla Royal Recruits
Archers Skeleton Army Knight Tesla Royal Recruits Fireball Goblin Giant The Log
Tesla Archers Fireball
Tesla Royal Recruits Skeleton Army Knight Fireball The Log
Fireball Skeleton Army Tesla Royal Recruits The Log
Royal Recruits Skeleton Army Knight Tesla
Skeleton Army Tesla Royal Recruits Fireball The Log
Tesla Knight Royal Recruits Fireball Skeleton Army
Tesla Fireball Archers Knight Royal Recruits Skeleton Army The Log
The Log Archers Knight Tesla Royal Recruits Fireball
Tesla Royal Recruits
Royal Recruits Skeleton Army Archers Knight Tesla Fireball Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeleton Army Archers Tesla Fireball
Fireball Archers Knight Tesla The Log
Royal Recruits Skeleton Army Knight Goblin Giant The Log
Royal Recruits Skeleton Army Knight Tesla Fireball Goblin Giant The Log
Royal Recruits Knight Tesla Skeleton Army Goblin Giant
Fireball Archers Tesla Goblin Giant
Royal Recruits Skeleton Army Archers Knight Tesla Fireball Goblin Giant
Knight Tesla Royal Recruits Skeleton Army Goblin Giant
Royal Recruits Knight Fireball Skeleton Army The Log
Royal Recruits Tesla Skeleton Army Goblin Giant
Knight Tesla Royal Recruits
Royal Recruits Skeleton Army Fireball Goblin Giant The Log
Royal Recruits Skeleton Army Knight Tesla Fireball Goblin Giant
Royal Recruits Archers Tesla Fireball Skeleton Army
Tesla Royal Recruits Skeleton Army Archers Knight Fireball Goblin Giant The Log
Archers Tesla Royal Recruits Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits The Log
Fireball The Log
Fireball Goblin Giant The Log
Knight Royal Recruits Fireball The Log
Fireball The Log
Fireball Goblin Giant
Archers The Log
Fireball The Log
Fireball The Log
Fireball
Knight Royal Recruits Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Royal Recruits Fireball The Log
Fireball
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Royal Recruits Fireball Skeleton Army
Fireball Archers
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Royal Recruits
Royal Recruits Fireball The Log
Fireball
Royal Recruits Fireball Goblin Giant The Log

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