My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Elixir Golem Flying Machine Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Electro Spirit Royal Recruits Elixir Golem Zappies Royal Hogs
The Log
Electro Spirit Royal Recruits Elixir Golem Zappies Royal Hogs
Earthquake
Elixir Golem Zappies Royal Hogs
Arrows
Electro Spirit Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Electro Spirit Royal Recruits Elixir Golem Flying Machine Zappies Royal Hogs
Fireball
Elixir Golem Flying Machine Zappies Royal Hogs
Poison
Royal Recruits Elixir Golem Flying Machine Zappies Royal Hogs
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Elixir Golem Fireball Flying Machine Zappies Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Barbarian Barrel Elixir Golem Fireball

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Royal Recruits
Flying Machine Zappies Royal Hogs Barbarian Barrel
Elixir Golem
Fireball Flying Machine Zappies Barbarian Barrel
Fireball
Electro Spirit Elixir Golem Royal Hogs
Flying Machine
Royal Recruits Elixir Golem Zappies Royal Hogs Barbarian Barrel
Zappies
Royal Recruits Elixir Golem Flying Machine Royal Hogs Barbarian Barrel
Royal Hogs
Royal Recruits Fireball Flying Machine Zappies Barbarian Barrel
Barbarian Barrel
Royal Recruits Elixir Golem Flying Machine Zappies Royal Hogs

Defense Synergies 1 4

Electro Spirit
Royal Recruits
Elixir Golem
Fireball
Barbarian Barrel Zappies
Flying Machine
Zappies Barbarian Barrel
Zappies
Fireball Flying Machine Barbarian Barrel
Royal Hogs
Barbarian Barrel
Fireball Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Flying Machine Zappies Barbarian Barrel
Royal Recruits Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Spirit Flying Machine Zappies
Electro Spirit Fireball Flying Machine Zappies
Electro Spirit Royal Recruits Fireball Flying Machine Barbarian Barrel
Zappies Royal Recruits
Royal Recruits Zappies Barbarian Barrel
Electro Spirit Royal Recruits Fireball Flying Machine Zappies Barbarian Barrel
Fireball Flying Machine Zappies
Royal Recruits Fireball Flying Machine Zappies
Fireball Electro Spirit Royal Recruits Zappies Barbarian Barrel
Royal Recruits Zappies
Royal Recruits Fireball Zappies
Royal Recruits Fireball Zappies
Fireball Electro Spirit Royal Recruits Flying Machine Zappies Barbarian Barrel
Barbarian Barrel Electro Spirit Royal Recruits Fireball Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Electro Spirit Fireball Flying Machine Zappies Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Zappies Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Royal Recruits Zappies
Royal Recruits Fireball Zappies Barbarian Barrel
Royal Recruits Zappies
Fireball Electro Spirit Flying Machine Zappies
Royal Recruits Fireball Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Electro Spirit Fireball Flying Machine Zappies Barbarian Barrel
Royal Recruits Zappies
Royal Recruits Flying Machine Zappies
Royal Recruits Fireball
Royal Recruits Fireball Zappies
Royal Recruits Fireball Flying Machine Zappies
Royal Recruits Zappies Electro Spirit Fireball Flying Machine Barbarian Barrel
Electro Spirit Royal Recruits Fireball Flying Machine Zappies Barbarian Barrel
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Royal Recruits Fireball Flying Machine Barbarian Barrel
Fireball Barbarian Barrel
Fireball Electro Spirit Flying Machine
Flying Machine
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine
Fireball
Royal Recruits Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine
Flying Machine Fireball Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Royal Recruits Fireball Flying Machine Barbarian Barrel
Fireball Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball
Fireball
Royal Recruits Fireball Flying Machine Barbarian Barrel
Electro Spirit Fireball Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine
Fireball Barbarian Barrel
Fireball Flying Machine
Electro Spirit Fireball Flying Machine Zappies
Fireball
Fireball
Electro Spirit Fireball Zappies
Fireball
Electro Spirit Royal Recruits Fireball Flying Machine Zappies Barbarian Barrel
Fireball Flying Machine Zappies
Fireball Barbarian Barrel
Fireball Flying Machine
Fireball Flying Machine
Fireball
Royal Recruits Flying Machine
Electro Spirit Royal Recruits Fireball Flying Machine Zappies
Fireball Flying Machine Zappies
Royal Recruits Fireball Flying Machine Barbarian Barrel
Fireball

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