My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Royal Recruits Ice Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Inferno Dragon Sparky
Giant Snowball
Bats Archers Royal Recruits Inferno Dragon
Zap
Bats Archers Inferno Dragon Sparky
Barbarian Barrel
Archers Knight Royal Recruits Ice Wizard Sparky
The Log
Archers Royal Recruits Sparky
Earthquake
Archers
Arrows
Bats Archers Royal Recruits
Royal Delivery
Bats Archers Knight Royal Recruits Ice Wizard Inferno Dragon Sparky
Fireball
Archers Ice Wizard Inferno Dragon Sparky
Poison
Bats Archers Royal Recruits Ice Wizard Sparky
Lightning
Knight Ice Wizard Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Recruits Ice Wizard Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Ice Wizard Fireball Inferno Dragon Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Recruits Inferno Dragon Sparky
Archers
Knight Royal Recruits Inferno Dragon
Knight
Bats Archers Fireball Ice Wizard Sparky
Royal Recruits
Bats Archers
Fireball
Knight Sparky
Ice Wizard
Knight
Inferno Dragon
Bats Archers
Sparky
Bats Knight Fireball

Defense Synergies 3 11

Bats
Knight Royal Recruits Ice Wizard Inferno Dragon Sparky
Archers
Knight Royal Recruits Ice Wizard
Knight
Bats Archers Ice Wizard Fireball Sparky
Royal Recruits
Bats Archers Ice Wizard
Fireball
Knight Ice Wizard
Ice Wizard
Knight Bats Archers Royal Recruits Fireball Inferno Dragon
Inferno Dragon
Bats Ice Wizard
Sparky
Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Fireball Sparky
Inferno Dragon Sparky Bats Knight Royal Recruits Ice Wizard
Sparky Bats Archers Knight Royal Recruits Ice Wizard Inferno Dragon
Royal Recruits Inferno Dragon Sparky Bats Knight Ice Wizard
Royal Recruits Fireball Sparky
Fireball Bats Archers Ice Wizard
Bats Inferno Dragon Archers Fireball Ice Wizard
Royal Recruits Fireball Sparky
Inferno Dragon Sparky Royal Recruits Ice Wizard
Knight Archers Royal Recruits Ice Wizard Sparky
Bats Archers Ice Wizard Knight Royal Recruits Fireball
Inferno Dragon Bats Archers Fireball Ice Wizard
Royal Recruits Sparky Bats Knight Fireball Ice Wizard
Fireball Sparky Bats Royal Recruits
Royal Recruits Inferno Dragon Sparky Knight
Royal Recruits Fireball Inferno Dragon Sparky
Sparky Bats Knight Royal Recruits Fireball
Fireball Bats Archers Knight Royal Recruits Ice Wizard
Bats Archers Knight Royal Recruits Fireball Ice Wizard Inferno Dragon
Sparky Royal Recruits Inferno Dragon
Royal Recruits Bats Archers Knight Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Archers Fireball Sparky
Fireball Archers Knight Inferno Dragon
Royal Recruits Bats Knight Sparky
Royal Recruits Bats Knight Fireball Sparky
Royal Recruits Knight Inferno Dragon Sparky
Fireball Bats Archers Ice Wizard
Royal Recruits Sparky Bats Archers Knight Fireball Ice Wizard
Knight Royal Recruits Inferno Dragon Sparky
Royal Recruits Bats Knight Fireball Inferno Dragon Sparky
Royal Recruits Inferno Dragon Sparky
Inferno Dragon Bats Knight Royal Recruits Sparky
Royal Recruits Fireball
Royal Recruits Knight Fireball Sparky
Royal Recruits Archers Fireball Sparky
Royal Recruits Sparky Bats Archers Knight Fireball Inferno Dragon
Bats Archers Royal Recruits Fireball Ice Wizard Inferno Dragon Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits Sparky
Fireball Ice Wizard
Fireball Sparky
Knight Royal Recruits Fireball Sparky
Fireball Sparky
Fireball Bats Ice Wizard
Archers Sparky
Fireball Ice Wizard
Fireball
Bats Fireball Sparky
Knight Royal Recruits Fireball Sparky
Fireball Archers
Knight Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Royal Recruits Fireball Sparky
Fireball Sparky
Bats Sparky
Archers Fireball Sparky
Fireball
Fireball Sparky
Fireball
Sparky
Royal Recruits Fireball
Fireball Ice Wizard Sparky
Inferno Dragon
Fireball Ice Wizard Sparky
Fireball Sparky
Fireball Sparky
Bats Archers Fireball Ice Wizard Sparky
Bats Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Bats Archers Royal Recruits Fireball
Fireball Archers Ice Wizard
Fireball
Fireball Knight Sparky
Fireball
Fireball Sparky
Royal Recruits Sparky
Bats Royal Recruits Fireball Sparky
Bats Fireball
Royal Recruits Fireball Sparky

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