My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Electro Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Giant Skeleton
Giant Snowball
Goblins Archers Royal Recruits Electro Dragon
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Royal Recruits Giant Skeleton Electro Wizard
The Log
Goblins Archers Royal Recruits Giant Skeleton
Earthquake
Archers
Arrows
Goblins Archers Royal Recruits
Royal Delivery
Goblins Archers Royal Recruits Battle Healer Electro Dragon Giant Skeleton Electro Wizard
Fireball
Archers Battle Healer Electro Dragon Electro Wizard
Poison
Archers Royal Recruits Battle Healer Electro Dragon Electro Wizard
Lightning
Battle Healer Electro Dragon Electro Wizard
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Healer Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Battle Healer Freeze Electro Wizard Electro Dragon Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Archers Battle Healer Freeze

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Battle Healer Goblins Royal Recruits Electro Dragon Giant Skeleton
Royal Recruits
Archers Battle Healer Electro Dragon Electro Wizard
Battle Healer
Archers Electro Dragon Royal Recruits Giant Skeleton Electro Wizard
Freeze
Electro Dragon
Battle Healer Archers Royal Recruits Giant Skeleton
Giant Skeleton
Archers Battle Healer Electro Dragon Electro Wizard
Electro Wizard
Royal Recruits Battle Healer Giant Skeleton

Defense Synergies 1 16

Goblins
Archers Battle Healer Freeze Electro Dragon Giant Skeleton Electro Wizard
Archers
Goblins Royal Recruits Battle Healer Giant Skeleton Electro Wizard
Royal Recruits
Archers
Battle Healer
Electro Dragon Goblins Archers Giant Skeleton Electro Wizard
Freeze
Goblins Electro Wizard
Electro Dragon
Battle Healer Goblins Giant Skeleton Electro Wizard
Giant Skeleton
Goblins Archers Battle Healer Electro Dragon Electro Wizard
Electro Wizard
Goblins Archers Battle Healer Freeze Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Dragon Electro Wizard
Goblins Royal Recruits Battle Healer Electro Dragon Electro Wizard
Goblins Archers Royal Recruits Freeze Electro Dragon Giant Skeleton Electro Wizard
Royal Recruits Goblins Electro Dragon Electro Wizard
Royal Recruits Battle Healer Giant Skeleton
Freeze Goblins Archers Electro Dragon Electro Wizard
Electro Wizard Archers Freeze Electro Dragon
Royal Recruits Battle Healer Electro Dragon Giant Skeleton Electro Wizard
Goblins Royal Recruits
Goblins Archers Royal Recruits Battle Healer Giant Skeleton Electro Wizard
Goblins Archers Electro Wizard Royal Recruits Freeze Electro Dragon Giant Skeleton
Archers Electro Dragon Electro Wizard
Royal Recruits Battle Healer Freeze Electro Dragon Giant Skeleton Electro Wizard
Goblins Royal Recruits Freeze Electro Dragon Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Freeze Electro Wizard
Goblins Royal Recruits Electro Dragon Electro Wizard
Goblins Archers Royal Recruits Battle Healer Electro Dragon Electro Wizard
Freeze Archers Royal Recruits Battle Healer Electro Dragon Giant Skeleton Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Goblins Archers Battle Healer Electro Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Archers Battle Healer Giant Skeleton Electro Wizard
Electro Wizard Archers Battle Healer Electro Dragon
Royal Recruits Giant Skeleton Goblins Battle Healer Electro Dragon Electro Wizard
Royal Recruits Giant Skeleton Battle Healer Electro Wizard
Royal Recruits Giant Skeleton Battle Healer
Archers Freeze Electro Dragon Electro Wizard
Royal Recruits Goblins Archers Battle Healer Giant Skeleton Electro Wizard
Giant Skeleton Royal Recruits Battle Healer
Royal Recruits Freeze Electro Dragon Giant Skeleton Electro Wizard Goblins
Royal Recruits
Royal Recruits Electro Dragon Giant Skeleton
Royal Recruits Giant Skeleton Electro Wizard
Royal Recruits Giant Skeleton
Royal Recruits Archers Electro Dragon
Royal Recruits Electro Dragon Electro Wizard Goblins Archers Battle Healer Freeze Giant Skeleton
Archers Royal Recruits Battle Healer Freeze Electro Dragon Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze Electro Dragon Giant Skeleton
Electro Dragon Electro Wizard
Electro Dragon Giant Skeleton
Royal Recruits Freeze Giant Skeleton
Freeze Electro Dragon
Archers
Freeze Electro Dragon
Electro Dragon
Goblins Electro Dragon Electro Wizard
Royal Recruits Electro Dragon Electro Wizard
Archers Electro Dragon
Freeze Electro Dragon
Electro Dragon
Royal Recruits Electro Dragon
Freeze
Archers Electro Dragon Electro Wizard
Electro Dragon
Giant Skeleton
Royal Recruits Electro Dragon
Freeze Electro Dragon
Electro Dragon Electro Wizard
Electro Dragon
Archers Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Freeze
Electro Dragon
Freeze Electro Dragon Electro Wizard
Giant Skeleton
Electro Wizard Archers Royal Recruits Freeze Electro Dragon
Archers Electro Dragon Electro Wizard
Freeze
Electro Dragon Electro Wizard
Electro Dragon
Giant Skeleton
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Freeze Giant Skeleton Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Royal Recruits Freeze Giant Skeleton Electro Wizard
Electro Dragon

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