My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Inferno Dragon Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Inferno Dragon
Giant Snowball
Royal Recruits Dart Goblin Skeleton Army Inferno Dragon
Zap
Dart Goblin Skeleton Army Inferno Dragon
Barbarian Barrel
Royal Recruits Dart Goblin Skeleton Army Hunter Magic Archer
The Log
Royal Recruits Dart Goblin Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Royal Recruits Dart Goblin Skeleton Army
Royal Delivery
Royal Recruits Dart Goblin Skeleton Army Hunter Inferno Dragon Magic Archer
Fireball
Dart Goblin Skeleton Army Hunter Inferno Dragon Magic Archer
Poison
Royal Recruits Dart Goblin Skeleton Army Hunter Magic Archer
Lightning
Hunter Inferno Dragon Magic Archer Monk
Rocket
Hunter Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Hunter Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Dart Goblin Skeleton Army Hunter Inferno Dragon Magic Archer Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Dart Goblin Skeleton Army Hunter

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Dart Goblin Hunter Magic Archer
Royal Recruits
Dart Goblin Magic Archer
Dart Goblin
Giant Snowball Royal Recruits Monk
Skeleton Army
Hunter
Giant Snowball
Inferno Dragon
Magic Archer
Giant Snowball Royal Recruits
Monk
Dart Goblin

Defense Synergies 0 13

Giant Snowball
Royal Recruits Dart Goblin Hunter Inferno Dragon Magic Archer
Royal Recruits
Giant Snowball Dart Goblin Skeleton Army
Dart Goblin
Giant Snowball Royal Recruits Skeleton Army Hunter Inferno Dragon Magic Archer
Skeleton Army
Royal Recruits Dart Goblin Inferno Dragon Magic Archer
Hunter
Giant Snowball Dart Goblin
Inferno Dragon
Giant Snowball Dart Goblin Skeleton Army
Magic Archer
Giant Snowball Dart Goblin Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Magic Archer
Skeleton Army Hunter Inferno Dragon Royal Recruits Dart Goblin Monk
Skeleton Army Hunter Giant Snowball Royal Recruits Dart Goblin Inferno Dragon
Royal Recruits Skeleton Army Hunter Inferno Dragon Dart Goblin Monk
Royal Recruits Skeleton Army Monk
Skeleton Army Giant Snowball Dart Goblin Hunter Magic Archer
Giant Snowball Dart Goblin Hunter Inferno Dragon Magic Archer
Royal Recruits Dart Goblin Magic Archer Monk
Hunter Inferno Dragon Royal Recruits Skeleton Army
Skeleton Army Giant Snowball Royal Recruits Dart Goblin Hunter
Dart Goblin Skeleton Army Giant Snowball Royal Recruits Hunter Magic Archer
Hunter Inferno Dragon Giant Snowball Dart Goblin Magic Archer
Royal Recruits Skeleton Army Hunter Giant Snowball
Skeleton Army Giant Snowball Royal Recruits Dart Goblin Hunter Magic Archer
Royal Recruits Skeleton Army Inferno Dragon Hunter
Skeleton Army Monk Giant Snowball Royal Recruits Hunter Inferno Dragon
Royal Recruits Skeleton Army Hunter
Giant Snowball Royal Recruits Dart Goblin Skeleton Army Hunter Magic Archer
Giant Snowball Hunter Royal Recruits Dart Goblin Inferno Dragon Magic Archer
Royal Recruits Dart Goblin Hunter Inferno Dragon
Royal Recruits Skeleton Army Giant Snowball Dart Goblin Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Giant Snowball
Giant Snowball Hunter Inferno Dragon Magic Archer Monk
Royal Recruits Skeleton Army Hunter
Royal Recruits Skeleton Army Hunter Monk
Royal Recruits Skeleton Army Hunter Inferno Dragon
Giant Snowball Dart Goblin Hunter Magic Archer Monk
Royal Recruits Skeleton Army Dart Goblin Hunter
Royal Recruits Skeleton Army Hunter Inferno Dragon
Royal Recruits Giant Snowball Skeleton Army Inferno Dragon Magic Archer Monk
Royal Recruits Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Royal Recruits Dart Goblin Hunter
Royal Recruits Skeleton Army Monk Giant Snowball
Royal Recruits Skeleton Army Hunter
Royal Recruits Dart Goblin Skeleton Army Magic Archer
Royal Recruits Skeleton Army Dart Goblin Hunter Inferno Dragon Magic Archer Monk
Giant Snowball Royal Recruits Dart Goblin Hunter Inferno Dragon Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Dart Goblin Monk
Monk Giant Snowball Dart Goblin Magic Archer
Dart Goblin Magic Archer
Royal Recruits Dart Goblin
Giant Snowball Magic Archer
Giant Snowball Dart Goblin Hunter Magic Archer Monk
Dart Goblin Magic Archer
Giant Snowball Dart Goblin Hunter Magic Archer
Monk Giant Snowball Dart Goblin
Giant Snowball
Monk Royal Recruits Dart Goblin Magic Archer
Monk Giant Snowball Dart Goblin Magic Archer
Giant Snowball Dart Goblin Hunter Magic Archer
Dart Goblin Magic Archer Monk
Giant Snowball Dart Goblin Magic Archer
Giant Snowball Dart Goblin Hunter Magic Archer
Magic Archer Royal Recruits Dart Goblin
Monk Giant Snowball
Giant Snowball Dart Goblin Hunter Magic Archer Monk
Giant Snowball Dart Goblin Magic Archer Monk
Magic Archer Monk
Giant Snowball
Monk
Giant Snowball Royal Recruits Monk
Giant Snowball Hunter Magic Archer
Inferno Dragon
Giant Snowball Dart Goblin Hunter Magic Archer Monk
Giant Snowball Magic Archer Monk
Dart Goblin Magic Archer
Giant Snowball Dart Goblin Hunter Magic Archer
Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin Hunter Magic Archer
Giant Snowball Magic Archer Monk
Giant Snowball Magic Archer Monk
Royal Recruits Dart Goblin Skeleton Army Magic Archer
Giant Snowball Dart Goblin Hunter Magic Archer Monk
Dart Goblin Hunter Magic Archer
Giant Snowball Dart Goblin Magic Archer
Monk Giant Snowball
Royal Recruits Dart Goblin
Giant Snowball Royal Recruits Dart Goblin Magic Archer
Giant Snowball Dart Goblin Magic Archer
Giant Snowball Royal Recruits Dart Goblin Magic Archer Monk
Inferno Dragon
Dart Goblin Monk

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