My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army
Giant Snowball
Barbarians Royal Recruits Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Royal Recruits Wizard Skeleton Army Witch
The Log
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Royal Recruits Skeleton Army Witch
Royal Delivery
Barbarians Royal Recruits Mini P.E.K.K.A Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Barbarians Wizard Skeleton Army Witch
Poison
Barbarians Royal Recruits Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Barbarians Wizard Witch Lightning Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Mini P.E.K.K.A Barbarians Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Mini P.E.K.K.A
Wizard Lightning
Wizard
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
Witch
P.E.K.K.A
Lightning
Mini P.E.K.K.A
P.E.K.K.A
Wizard Witch

Defense Synergies 0 7

Barbarians
Skeleton Army
Royal Recruits
Skeleton Army
Mini P.E.K.K.A
Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Barbarians Royal Recruits Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A
Lightning
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Royal Recruits Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Royal Recruits Lightning
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Lightning Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Lightning Wizard Witch
Lightning Barbarians Royal Recruits P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Royal Recruits Skeleton Army
Skeleton Army Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians Skeleton Army Witch Royal Recruits Wizard
Wizard Witch
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard Witch Lightning
Wizard Skeleton Army Barbarians Royal Recruits Mini P.E.K.K.A Witch P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Royal Recruits Mini P.E.K.K.A Lightning P.E.K.K.A
Barbarians Wizard Royal Recruits Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Barbarians Royal Recruits Wizard Skeleton Army Witch
Wizard Witch Barbarians Royal Recruits
Barbarians Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Wizard Skeleton Army Barbarians Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A Wizard Lightning
Barbarians Royal Recruits Skeleton Army P.E.K.K.A Mini P.E.K.K.A Witch Lightning
Royal Recruits Mini P.E.K.K.A Skeleton Army Lightning P.E.K.K.A Barbarians
Barbarians Royal Recruits P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch
Wizard Witch
Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Witch Lightning
Mini P.E.K.K.A P.E.K.K.A Barbarians Royal Recruits Skeleton Army
Royal Recruits Lightning P.E.K.K.A Barbarians Mini P.E.K.K.A Skeleton Army Witch
Royal Recruits Witch P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Royal Recruits Mini P.E.K.K.A Witch
Royal Recruits Skeleton Army Lightning P.E.K.K.A Barbarians
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Lightning P.E.K.K.A Wizard Witch
Royal Recruits Wizard Barbarians Skeleton Army Witch
Barbarians Royal Recruits Skeleton Army Witch Mini P.E.K.K.A Lightning P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits
Lightning
Lightning Barbarians Royal Recruits
Wizard
Wizard Witch
Wizard Witch
Wizard Lightning
Wizard Lightning
Lightning Mini P.E.K.K.A
Lightning Royal Recruits Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard Witch
Lightning Royal Recruits Wizard
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard
Lightning Wizard Witch
Lightning
Lightning Wizard
Lightning
Lightning Barbarians Royal Recruits
Wizard Witch
Witch
Wizard Witch Lightning
Lightning Wizard Witch
Lightning
Lightning Wizard Witch
Lightning Wizard Witch
Lightning Mini P.E.K.K.A
Lightning Wizard
Lightning
P.E.K.K.A
Wizard Lightning
Lightning Barbarians Royal Recruits Skeleton Army Witch
Lightning Wizard Witch
Lightning Mini P.E.K.K.A Wizard
Wizard Lightning
Lightning
Royal Recruits P.E.K.K.A
Royal Recruits Witch Lightning
Witch Lightning
Lightning Royal Recruits Witch
P.E.K.K.A
Lightning Wizard

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