My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone Balloon Prince
Giant Snowball
Goblins Royal Recruits Musketeer Clone Balloon
Zap
Goblins Clone Balloon Prince
Barbarian Barrel
Goblins Royal Recruits Musketeer Clone
The Log
Goblins Royal Recruits Musketeer Clone Prince
Earthquake
Clone
Arrows
Goblins Royal Recruits Clone
Royal Delivery
Goblins Royal Recruits Musketeer Clone Balloon Prince
Fireball
Musketeer Clone Balloon
Poison
Royal Recruits Musketeer Clone Balloon
Lightning
Musketeer Balloon Prince
Rocket
Musketeer Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Zap Clone Musketeer Balloon Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Zap Clone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mirror Balloon Prince Goblins Royal Recruits Musketeer
Royal Recruits
Zap Musketeer Clone
Musketeer
Zap Royal Recruits Mirror Balloon Prince
Mirror
Zap Musketeer Balloon
Clone
Balloon Royal Recruits
Balloon
Zap Clone Musketeer Mirror
Prince
Zap Musketeer

Defense Synergies 1 5

Goblins
Zap Musketeer
Zap
Mirror Goblins Musketeer Prince
Royal Recruits
Musketeer
Goblins Zap Mirror
Mirror
Zap Musketeer
Clone
Balloon
Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Musketeer
Goblins Zap Royal Recruits Musketeer Prince
Prince Goblins Royal Recruits Musketeer
Royal Recruits Prince Goblins Musketeer
Royal Recruits Prince
Goblins Zap Musketeer
Musketeer Zap
Zap Royal Recruits Musketeer
Goblins Royal Recruits Musketeer Prince
Goblins Royal Recruits Musketeer Prince
Goblins Zap Royal Recruits Musketeer
Musketeer Zap
Royal Recruits Prince Zap Musketeer
Goblins Zap Royal Recruits Prince
Royal Recruits Prince
Zap Royal Recruits Prince
Goblins Royal Recruits Musketeer Prince
Goblins Zap Royal Recruits Musketeer Prince
Zap Royal Recruits Musketeer
Royal Recruits Musketeer Prince
Royal Recruits Goblins Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Zap Prince
Zap Musketeer Prince
Royal Recruits Goblins Zap Musketeer Prince
Royal Recruits Prince Zap Musketeer
Royal Recruits Musketeer Prince
Zap Musketeer
Royal Recruits Prince Goblins Musketeer
Royal Recruits Prince
Zap Royal Recruits Goblins Prince
Royal Recruits Musketeer
Royal Recruits Musketeer Prince
Royal Recruits Zap Prince
Royal Recruits Prince
Royal Recruits Musketeer
Royal Recruits Goblins Zap Musketeer Prince
Zap Royal Recruits Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer
Zap Musketeer
Royal Recruits Musketeer Prince
Zap
Zap Musketeer
Musketeer
Zap
Zap
Goblins Musketeer Prince
Zap Royal Recruits Musketeer Prince
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer Prince
Zap Musketeer
Royal Recruits Musketeer
Zap Musketeer Prince
Zap
Musketeer Prince
Musketeer Prince
Zap Royal Recruits Musketeer
Zap
Zap Musketeer
Zap Musketeer Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap
Prince
Zap Royal Recruits Musketeer Prince
Zap Musketeer
Musketeer Prince
Zap Musketeer
Zap
Royal Recruits Musketeer Prince
Zap Royal Recruits Musketeer
Zap Musketeer
Zap Royal Recruits Musketeer Prince
Prince

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