My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Dart Goblin Valkyrie Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Knight Barbarians Dart Goblin Valkyrie
The Log
Barbarians Dart Goblin
Earthquake
Barbarians
Arrows
Dart Goblin
Royal Delivery
Knight Barbarians Dart Goblin Valkyrie
Fireball
Barbarians Dart Goblin
Poison
Barbarians Dart Goblin
Lightning
Knight Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Knight Dart Goblin Valkyrie Rune Giant Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Knight Dart Goblin

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Knight Mega Knight
Knight
Dart Goblin Arrows
Barbarians
Dart Goblin
Knight Valkyrie Rune Giant Mega Knight
Valkyrie
Dart Goblin
Rune Giant
Berserker Dart Goblin
Mega Knight
Arrows Dart Goblin

Defense Synergies 2 5

Berserker
Arrows
Mega Knight Knight Barbarians Valkyrie
Knight
Dart Goblin Arrows
Barbarians
Arrows
Dart Goblin
Knight Valkyrie Mega Knight
Valkyrie
Arrows Dart Goblin
Rune Giant
Mega Knight
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie
Barbarians Knight Dart Goblin Valkyrie Mega Knight
Barbarians Mega Knight Knight Dart Goblin Valkyrie
Barbarians Knight Dart Goblin Valkyrie Mega Knight
Arrows Barbarians Valkyrie Mega Knight
Arrows Dart Goblin Valkyrie Mega Knight
Dart Goblin Arrows
Arrows Barbarians Dart Goblin Valkyrie Mega Knight
Barbarians
Knight Barbarians Dart Goblin Valkyrie Mega Knight
Berserker Barbarians Dart Goblin Valkyrie Arrows Knight Mega Knight
Arrows Dart Goblin
Barbarians Mega Knight Knight Valkyrie
Valkyrie Mega Knight Arrows Barbarians Dart Goblin
Barbarians Knight Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight Knight Barbarians Dart Goblin
Arrows Valkyrie Knight Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin
Valkyrie Mega Knight Arrows Knight Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Mega Knight
Arrows Knight Valkyrie Mega Knight
Barbarians Mega Knight Knight Valkyrie
Valkyrie Mega Knight Knight Barbarians
Barbarians Knight Valkyrie Mega Knight
Arrows Dart Goblin
Knight Barbarians Dart Goblin Valkyrie
Mega Knight Knight Barbarians Valkyrie
Mega Knight Knight Barbarians Valkyrie
Barbarians Dart Goblin
Mega Knight Knight Barbarians Dart Goblin Valkyrie
Mega Knight Arrows Barbarians Valkyrie
Barbarians Mega Knight Knight Valkyrie
Barbarians Dart Goblin Valkyrie Mega Knight
Barbarians Knight Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight Barbarians Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Barbarians Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Valkyrie
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Valkyrie Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Valkyrie Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Barbarians Dart Goblin
Arrows Dart Goblin
Arrows
Knight Dart Goblin Valkyrie Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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