My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Prince Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Rune Giant Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Prince
Giant Snowball
Royal Hogs Skeleton Army Electro Dragon
Zap
Firecracker Royal Hogs Skeleton Army Prince
Barbarian Barrel
Firecracker Royal Hogs Skeleton Army
The Log
Firecracker Royal Hogs Skeleton Army Prince
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Royal Hogs Skeleton Army Prince Electro Dragon
Fireball
Firecracker Royal Hogs Skeleton Army Electro Dragon
Poison
Firecracker Royal Hogs Skeleton Army Electro Dragon
Lightning
Prince Electro Dragon
Rocket
Royal Hogs Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Rune Giant Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Firecracker Skeleton Army Rune Giant Royal Hogs Prince Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Firecracker Skeleton Army Rune Giant

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Royal Hogs Prince Mega Knight
Royal Hogs
Firecracker Mega Knight
Skeleton Army
Rune Giant
Berserker
Prince
Mega Knight Firecracker
Electro Dragon
Mega Knight
Mega Knight
Prince Firecracker Royal Hogs Electro Dragon

Defense Synergies 0 6

Berserker
Firecracker
Skeleton Army Prince Electro Dragon Mega Knight
Royal Hogs
Skeleton Army
Firecracker Prince Electro Dragon
Rune Giant
Prince
Firecracker Skeleton Army
Electro Dragon
Firecracker Skeleton Army
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Skeleton Army Firecracker Prince Electro Dragon Mega Knight
Skeleton Army Prince Mega Knight Electro Dragon
Skeleton Army Prince Firecracker Electro Dragon Mega Knight
Firecracker Skeleton Army Prince Mega Knight
Skeleton Army Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Electro Dragon Mega Knight
Skeleton Army Prince
Skeleton Army Firecracker Prince Mega Knight
Berserker Skeleton Army Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Skeleton Army Prince Mega Knight Electro Dragon
Skeleton Army Mega Knight Firecracker Prince Electro Dragon
Skeleton Army Prince Mega Knight
Skeleton Army Prince Mega Knight
Mega Knight Firecracker Skeleton Army Prince Electro Dragon
Mega Knight Firecracker Skeleton Army Prince Electro Dragon
Firecracker Electro Dragon Mega Knight
Prince
Skeleton Army Mega Knight Firecracker Prince Electro Dragon
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince
Firecracker Prince Electro Dragon Mega Knight
Skeleton Army Mega Knight Prince Electro Dragon
Skeleton Army Prince Mega Knight
Skeleton Army Prince Mega Knight
Firecracker Electro Dragon
Skeleton Army Prince
Mega Knight Skeleton Army Prince
Electro Dragon Mega Knight Firecracker Skeleton Army Prince
Skeleton Army
Mega Knight Prince Electro Dragon
Skeleton Army Mega Knight Prince
Skeleton Army Prince Mega Knight
Firecracker Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Firecracker Prince
Mega Knight Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Prince
Firecracker Mega Knight
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Prince Electro Dragon
Firecracker Prince Electro Dragon
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Prince
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Prince Electro Dragon Mega Knight
Firecracker Electro Dragon Mega Knight
Prince Mega Knight
Prince
Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Prince Electro Dragon Mega Knight
Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Electro Dragon Mega Knight
Firecracker Electro Dragon
Prince Mega Knight
Firecracker
Skeleton Army Prince Electro Dragon
Firecracker Electro Dragon
Firecracker Prince Electro Dragon Mega Knight
Firecracker Electro Dragon
Firecracker Prince Electro Dragon Mega Knight
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Prince Mega Knight
Prince
Firecracker Electro Dragon Mega Knight

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