My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Rune Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Witch Lumberjack
The Log
Elite Barbarians Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Wizard Skeleton Army Witch Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Witch Lumberjack
Poison
Wizard Skeleton Army Witch
Lightning
Elite Barbarians Wizard Witch Lumberjack
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Skeleton Army Rune Giant Lumberjack Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Skeleton Army Rune Giant Lumberjack

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Elite Barbarians
Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Skeleton Army
Rune Giant
Berserker Lumberjack
Witch
Lumberjack Mega Knight
Lumberjack
Rune Giant Elite Barbarians Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Lumberjack

Defense Synergies 0 8

Berserker
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army
Wizard Lumberjack
Rune Giant
Witch
Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army Witch
Mega Knight
Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Skeleton Army Lumberjack Witch Mega Knight
Skeleton Army Witch Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Witch Lumberjack Mega Knight
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Wizard Witch
Mega Knight
Witch Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Berserker Skeleton Army Witch Wizard Lumberjack Mega Knight
Wizard Witch
Skeleton Army Lumberjack Mega Knight Elite Barbarians Wizard Witch
Wizard Skeleton Army Mega Knight Witch Lumberjack
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Elite Barbarians Lumberjack Mega Knight
Wizard Mega Knight Elite Barbarians Skeleton Army Witch Lumberjack
Mega Knight Elite Barbarians Wizard Skeleton Army Witch Lumberjack
Wizard Witch Lumberjack Mega Knight
Elite Barbarians Lumberjack
Wizard Skeleton Army Mega Knight Elite Barbarians Witch Lumberjack
Elite Barbarians Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Elite Barbarians Witch
Elite Barbarians Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians Witch
Skeleton Army Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Witch Lumberjack Mega Knight
Wizard Witch
Skeleton Army Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians Skeleton Army Lumberjack
Mega Knight Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Mega Knight Elite Barbarians Witch Lumberjack
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Wizard Witch Lumberjack
Wizard Skeleton Army Witch Mega Knight
Elite Barbarians Skeleton Army Witch Lumberjack
Mega Knight Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Elite Barbarians Lumberjack
Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians
Wizard Mega Knight
Mega Knight
Wizard
Skeleton Army Witch
Wizard Witch
Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Mega Knight
Elite Barbarians Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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