My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tesla Rune Giant Magic Archer Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Rune Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Tesla Magic Archer
The Log
Spear Goblins
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Magic Archer Mother Witch
Fireball
Tesla Magic Archer Mother Witch
Poison
Spear Goblins Magic Archer Mother Witch
Lightning
Knight Tesla Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rune Giant Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Tesla Rune Giant Magic Archer Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Knight Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Rune Giant Mega Knight
Knight
Spear Goblins The Log Magic Archer Mother Witch
Tesla
Rune Giant
Spear Goblins
The Log
Knight Magic Archer Mega Knight
Magic Archer
Knight The Log Mother Witch Mega Knight
Mother Witch
Knight Magic Archer Mega Knight
Mega Knight
Spear Goblins The Log Magic Archer Mother Witch

Defense Synergies 5 12

Spear Goblins
Knight Tesla The Log Mega Knight
Knight
Spear Goblins Tesla Magic Archer The Log Mother Witch
Tesla
Spear Goblins Knight The Log Magic Archer Mother Witch
Rune Giant
The Log
Tesla Spear Goblins Knight Magic Archer Mother Witch Mega Knight
Magic Archer
Knight Tesla The Log Mother Witch Mega Knight
Mother Witch
Knight Tesla The Log Magic Archer Mega Knight
Mega Knight
Spear Goblins The Log Magic Archer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla The Log Magic Archer
Knight Tesla The Log Mega Knight
Tesla Mega Knight Knight
Tesla Knight Mega Knight
The Log Mega Knight
The Log Spear Goblins Tesla Magic Archer Mother Witch Mega Knight
Tesla Spear Goblins Magic Archer
Tesla The Log Magic Archer Mega Knight
Tesla
Knight Spear Goblins Tesla Mega Knight
Mother Witch Spear Goblins Knight Tesla The Log Magic Archer Mega Knight
Tesla Spear Goblins Magic Archer
Tesla Mega Knight Knight The Log
Mega Knight Tesla The Log Magic Archer
Knight Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Knight
Tesla Mega Knight Spear Goblins Knight The Log Magic Archer
The Log Spear Goblins Knight Tesla Magic Archer Mother Witch Mega Knight
Tesla
Mega Knight Spear Goblins Knight Tesla The Log Mother Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Tesla
Knight Tesla The Log Magic Archer Mega Knight
Mega Knight Spear Goblins Knight The Log
Mega Knight Knight Tesla The Log
Knight Tesla Mega Knight
Mother Witch Tesla Magic Archer
Spear Goblins Knight Tesla
Mega Knight Knight Tesla
Mega Knight Spear Goblins Knight The Log Magic Archer
Tesla
Mega Knight Knight Tesla
Mega Knight The Log
Mega Knight Knight Tesla
Tesla Magic Archer Mega Knight
Tesla Spear Goblins Knight The Log Magic Archer
Mega Knight Tesla The Log Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer Mega Knight
Mother Witch Spear Goblins Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Knight The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
Spear Goblins The Log Magic Archer
Magic Archer The Log Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mother Witch Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Mother Witch Magic Archer Mega Knight
The Log Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Magic Archer Mother Witch
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Spear Goblins Magic Archer
Magic Archer
The Log
Knight Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight
Mega Knight

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