My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Rune Giant Electro Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Electro Dragon
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Electro Dragon Mother Witch
Fireball
Firecracker Wizard Electro Dragon Mother Witch
Poison
Firecracker Wizard Electro Dragon Mother Witch
Lightning
Wizard Electro Dragon Mother Witch
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Rune Giant Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Freeze Rune Giant Mother Witch Wizard Electro Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Freeze Rune Giant Mother Witch

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Rune Giant Mega Knight
Royal Giant
Firecracker Mother Witch Wizard Electro Dragon
Wizard
Royal Giant Mega Knight
Freeze
Rune Giant
Firecracker
Electro Dragon
Royal Giant Mother Witch Mega Knight
Mother Witch
Royal Giant Electro Dragon Mega Knight
Mega Knight
Firecracker Wizard Electro Dragon Mother Witch

Defense Synergies 0 6

Firecracker
Electro Dragon Mega Knight
Royal Giant
Wizard
Freeze Mega Knight
Freeze
Wizard Mega Knight
Rune Giant
Electro Dragon
Firecracker
Mother Witch
Mega Knight
Mega Knight
Firecracker Wizard Freeze Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Dragon
Firecracker Electro Dragon Mega Knight
Mega Knight Freeze Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Mega Knight
Freeze Firecracker Electro Dragon Mother Witch Mega Knight
Firecracker Wizard Freeze Electro Dragon
Electro Dragon Mega Knight
Firecracker Mega Knight
Mother Witch Firecracker Wizard Freeze Electro Dragon Mega Knight
Firecracker Wizard Electro Dragon
Mega Knight Wizard Freeze Electro Dragon
Wizard Mega Knight Firecracker Freeze Electro Dragon
Mega Knight
Freeze Mega Knight
Wizard Mega Knight Firecracker Electro Dragon
Mega Knight Firecracker Wizard Electro Dragon
Wizard Freeze Firecracker Electro Dragon Mother Witch Mega Knight
Wizard Mega Knight Firecracker Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Wizard Electro Dragon Mega Knight
Mega Knight Electro Dragon
Mega Knight
Mega Knight
Firecracker Wizard Mother Witch Freeze Electro Dragon
Mega Knight
Freeze Electro Dragon Mega Knight Firecracker
Mega Knight Electro Dragon
Mega Knight
Mega Knight Wizard
Wizard Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Freeze
Mega Knight Firecracker Wizard Freeze Electro Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Freeze
Wizard Firecracker Mega Knight
Firecracker Wizard Mother Witch Freeze Electro Dragon
Firecracker Wizard
Firecracker Wizard Freeze Electro Dragon
Firecracker Wizard Electro Dragon
Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker
Firecracker Freeze Electro Dragon
Firecracker
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon Mega Knight
Freeze
Firecracker Wizard Electro Dragon Mega Knight
Firecracker Wizard Electro Dragon Mother Witch Mega Knight
Mega Knight
Wizard
Electro Dragon
Firecracker Freeze Mother Witch Wizard Electro Dragon Mega Knight
Firecracker Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Firecracker
Firecracker Wizard Electro Dragon Mother Witch
Electro Dragon Firecracker Wizard Freeze
Wizard Electro Dragon Mega Knight
Firecracker Freeze Electro Dragon
Mega Knight
Firecracker Wizard
Freeze Electro Dragon
Firecracker Wizard Electro Dragon
Freeze
Firecracker Wizard Electro Dragon Mega Knight
Firecracker Wizard Electro Dragon
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Freeze
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze Mega Knight
Firecracker Wizard Electro Dragon Mega Knight

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