My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Rune Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Royal Hogs Dark Prince Rune Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Royal Hogs Dark Prince
Giant Snowball
Minions Royal Hogs Princess
Zap
Minions Royal Hogs Dark Prince Princess
Barbarian Barrel
Electro Spirit Elite Barbarians Royal Hogs Dark Prince Princess
The Log
Electro Spirit Elite Barbarians Royal Hogs Dark Prince Princess
Earthquake
Royal Hogs
Arrows
Electro Spirit Minions Royal Hogs Princess
Royal Delivery
Electro Spirit Minions Elite Barbarians Royal Hogs Dark Prince Princess
Fireball
Minions Elite Barbarians Royal Hogs Princess
Poison
Minions Royal Hogs Princess
Lightning
Elite Barbarians Dark Prince
Rocket
Elite Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince Rune Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Minions Princess Dark Prince Rune Giant Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Minions Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians
Zap
Elite Barbarians Electro Spirit Minions Royal Hogs Dark Prince Princess
Minions
Zap Elite Barbarians Royal Hogs Dark Prince Rune Giant
Elite Barbarians
Zap Electro Spirit Minions
Royal Hogs
Zap Minions Dark Prince Princess
Dark Prince
Zap Minions Royal Hogs Princess
Rune Giant
Minions
Princess
Zap Royal Hogs Dark Prince

Defense Synergies 1 8

Electro Spirit
Zap Dark Prince
Zap
Electro Spirit Minions Elite Barbarians Dark Prince Princess
Minions
Zap Dark Prince
Elite Barbarians
Dark Prince Zap
Royal Hogs
Dark Prince
Elite Barbarians Electro Spirit Zap Minions Princess
Rune Giant
Princess
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Zap Minions Dark Prince
Minions Elite Barbarians Dark Prince
Elite Barbarians Minions Dark Prince
Elite Barbarians Dark Prince Princess
Electro Spirit Zap Minions Dark Prince
Minions Electro Spirit Zap Princess
Electro Spirit Zap
Minions Elite Barbarians Princess
Elite Barbarians Dark Prince
Minions Electro Spirit Zap Dark Prince Princess
Minions Zap Princess
Zap Minions Elite Barbarians Dark Prince
Electro Spirit Zap Minions Dark Prince Princess
Elite Barbarians
Zap Elite Barbarians
Minions Elite Barbarians Dark Prince
Electro Spirit Zap Minions Elite Barbarians Dark Prince
Zap Electro Spirit Minions Dark Prince Princess
Elite Barbarians
Dark Prince Electro Spirit Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince
Zap Elite Barbarians
Zap Minions Elite Barbarians Dark Prince
Dark Prince Zap Elite Barbarians
Elite Barbarians Dark Prince
Electro Spirit Zap Minions Princess
Dark Prince Minions Elite Barbarians
Elite Barbarians Dark Prince
Zap Electro Spirit Minions Elite Barbarians Dark Prince
Minions Elite Barbarians Dark Prince
Zap Elite Barbarians Dark Prince
Elite Barbarians Dark Prince
Princess
Elite Barbarians Electro Spirit Zap Minions Dark Prince
Minions Electro Spirit Zap Elite Barbarians Dark Prince Princess
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Dark Prince
Zap Dark Prince
Electro Spirit Zap Minions Princess
Princess
Zap Princess
Zap
Minions Elite Barbarians
Zap Dark Prince Princess
Zap Princess
Elite Barbarians Princess
Minions Princess
Princess Zap Elite Barbarians
Zap Princess
Princess
Minions
Zap Dark Prince Princess
Zap Princess
Minions
Princess
Zap
Zap Electro Spirit Dark Prince Princess
Zap Princess
Zap Princess
Zap
Elite Barbarians Zap Princess
Zap Electro Spirit Minions
Elite Barbarians
Zap
Zap Electro Spirit Princess
Princess
Zap Electro Spirit Minions Dark Prince Princess
Zap Princess
Dark Prince Princess
Zap Princess
Zap
Elite Barbarians Dark Prince
Zap Electro Spirit Minions Elite Barbarians Princess
Zap Princess
Zap Dark Prince Princess

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