My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Electro Wizard Phoenix Goblin Machine Little Prince Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider Skeleton Army Clone
Giant Snowball
Bats Skeleton Barrel Hog Rider Skeleton Army Clone
Zap
Bats Skeleton Barrel Skeleton Army Clone
Barbarian Barrel
Electro Spirit Skeleton Barrel Skeleton Army Clone
The Log
Electro Spirit Skeleton Barrel Hog Rider Skeleton Army Clone
Earthquake
Hog Rider Skeleton Army Clone
Arrows
Electro Spirit Bats Skeleton Barrel Skeleton Army Clone
Royal Delivery
Electro Spirit Bats Skeleton Barrel Hog Rider Skeleton Army Clone
Fireball
Skeleton Barrel Hog Rider Skeleton Army Clone
Poison
Bats Skeleton Barrel Skeleton Army Clone
Lightning
Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Skeleton Barrel Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Barbarian Barrel Skeleton Barrel Skeleton Army Clone Hog Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Barbarian Barrel Skeleton Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bats
Skeleton Barrel Hog Rider Barbarian Barrel Clone
Skeleton Barrel
Bats Clone Hog Rider
Hog Rider
Bats Electro Spirit Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Bats Hog Rider
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Bats
Monk

Defense Synergies 0 1

Electro Spirit
Bats
Barbarian Barrel
Skeleton Barrel
Hog Rider
Barbarian Barrel
Bats
Skeleton Army
Clone
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Barbarian Barrel
Skeleton Army Bats Monk
Skeleton Army Bats
Skeleton Army Bats Monk
Barbarian Barrel Skeleton Army Monk
Barbarian Barrel Skeleton Army Electro Spirit Bats
Bats Electro Spirit
Electro Spirit Skeleton Barrel Barbarian Barrel Monk
Skeleton Army
Skeleton Army Barbarian Barrel
Bats Skeleton Army Electro Spirit Barbarian Barrel
Bats
Skeleton Army Bats
Skeleton Army Electro Spirit Bats Barbarian Barrel
Skeleton Army
Skeleton Army Monk
Bats Skeleton Army
Electro Spirit Bats Barbarian Barrel Skeleton Army
Barbarian Barrel Electro Spirit Bats
Skeleton Army Electro Spirit Bats Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel
Skeleton Barrel Barbarian Barrel Monk
Skeleton Army Bats
Skeleton Army Bats Barbarian Barrel Monk
Skeleton Army
Electro Spirit Bats Skeleton Barrel Monk
Skeleton Army Bats
Skeleton Army
Electro Spirit Bats Barbarian Barrel Skeleton Army Monk
Skeleton Army
Bats
Skeleton Army Monk
Skeleton Army
Skeleton Army
Skeleton Army Electro Spirit Bats Barbarian Barrel Monk
Bats Electro Spirit Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Barrel Monk
Monk Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Electro Spirit Bats Skeleton Barrel Monk
Skeleton Barrel Barbarian Barrel
Monk Skeleton Barrel
Bats
Monk Skeleton Barrel Barbarian Barrel
Monk
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Monk
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Monk Barbarian Barrel
Bats
Skeleton Barrel Barbarian Barrel Monk
Skeleton Barrel Barbarian Barrel Monk
Monk
Monk
Skeleton Barrel Barbarian Barrel Monk
Electro Spirit Barbarian Barrel
Skeleton Barrel Barbarian Barrel Monk
Skeleton Barrel Monk
Skeleton Barrel Barbarian Barrel
Bats
Electro Spirit Bats Skeleton Barrel
Electro Spirit Monk
Monk
Skeleton Barrel Electro Spirit Bats Barbarian Barrel Skeleton Army
Monk
Barbarian Barrel
Skeleton Barrel
Monk
Electro Spirit Bats
Bats
Skeleton Barrel Barbarian Barrel Monk

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