My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Magic Archer
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army P.E.K.K.A Magic Archer
Fireball
Wizard Goblin Barrel Skeleton Army Magic Archer
Poison
Wizard Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A
Zap Wizard The Log Magic Archer
Wizard
Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Magic Archer Wizard Goblin Barrel The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A The Log

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A
Zap The Log Wizard Skeleton Army Magic Archer
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A Wizard The Log Magic Archer
P.E.K.K.A
The Log Zap Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Skeleton Army Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Magic Archer
Zap Wizard Magic Archer
Zap P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Zap Wizard The Log Magic Archer
Zap Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Wizard The Log
Wizard Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Zap Wizard Skeleton Army The Log Magic Archer
Zap Wizard The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log Magic Archer
Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Wizard Zap Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Mini P.E.K.K.A Skeleton Army The Log Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Zap The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army Magic Archer
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Zap Mini P.E.K.K.A Wizard P.E.K.K.A The Log Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Magic Archer
The Log Magic Archer
The Log
Wizard Zap The Log Magic Archer
Wizard Zap Magic Archer
Wizard The Log Magic Archer
The Log Zap Wizard Magic Archer
The Log Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log Magic Archer
Zap Wizard Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap Wizard The Log Magic Archer
Magic Archer Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log Magic Archer
Zap Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
Zap The Log
Zap The Log Wizard Magic Archer
The Log Zap Wizard Magic Archer
Zap Wizard The Log Magic Archer
Zap The Log Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log Magic Archer
Zap Magic Archer
P.E.K.K.A
Wizard The Log Magic Archer
Zap Skeleton Army Magic Archer
Zap Wizard Magic Archer
The Log
Mini P.E.K.K.A Wizard Magic Archer
The Log Zap Wizard Magic Archer
Zap
P.E.K.K.A
Zap The Log Magic Archer
Zap Magic Archer
Zap The Log Magic Archer
P.E.K.K.A
Wizard

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