My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon Skeleton King
Giant Snowball
Skeleton Army Witch Inferno Dragon Skeleton King
Zap
Skeleton Army Witch Inferno Dragon Skeleton King
Barbarian Barrel
Electro Spirit Skeleton Army Witch Giant Skeleton Skeleton King
The Log
Electro Spirit Skeleton Army Witch Giant Skeleton Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Electro Spirit Skeleton Army Witch Skeleton King
Royal Delivery
Electro Spirit Skeleton Army Witch Giant Skeleton Inferno Dragon Skeleton King
Fireball
Skeleton Army Witch Inferno Dragon Skeleton King
Poison
Skeleton Army Witch Skeleton King
Lightning
Witch Inferno Dragon Skeleton King
Rocket
Witch Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Skeleton Army Inferno Dragon Skeleton King Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Arrows
Giant Skeleton
Skeleton Army
Skeleton King
Witch
Giant Skeleton Skeleton King
Giant Skeleton
Electro Spirit Arrows Witch The Log
The Log
Giant Skeleton
Inferno Dragon
Skeleton King
Skeleton Army Witch

Defense Synergies 0 11

Electro Spirit
The Log
Arrows
Giant Skeleton
Skeleton Army
Giant Skeleton The Log Inferno Dragon Skeleton King
Witch
Giant Skeleton The Log
Giant Skeleton
Arrows Skeleton Army Witch The Log
The Log
Electro Spirit Skeleton Army Witch Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army The Log Skeleton King
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Inferno Dragon Witch The Log
Skeleton Army Witch Giant Skeleton Inferno Dragon
Skeleton Army Witch Inferno Dragon Skeleton King
Arrows Skeleton Army Giant Skeleton The Log
Arrows Skeleton Army The Log Electro Spirit
Inferno Dragon Electro Spirit Arrows Witch
Electro Spirit Arrows Giant Skeleton The Log
Witch Inferno Dragon Skeleton Army Skeleton King
Skeleton Army Giant Skeleton
Skeleton Army Witch Electro Spirit Arrows Giant Skeleton The Log Skeleton King
Arrows Inferno Dragon Witch
Skeleton Army Witch Giant Skeleton The Log
Skeleton Army Electro Spirit Arrows Witch The Log Skeleton King
Skeleton Army Inferno Dragon Skeleton King
Skeleton Army The Log Inferno Dragon
Arrows Skeleton Army Witch
Arrows Electro Spirit Skeleton Army Witch The Log
Arrows Witch The Log Electro Spirit Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army Electro Spirit Arrows Witch Giant Skeleton The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton
Arrows The Log Inferno Dragon
Skeleton Army Giant Skeleton Witch The Log
Skeleton Army Giant Skeleton The Log
Giant Skeleton Skeleton Army Witch Inferno Dragon
Arrows Electro Spirit Witch
Skeleton Army Witch Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Electro Spirit Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch Giant Skeleton
Skeleton Army Arrows Giant Skeleton The Log
Skeleton Army Giant Skeleton Witch Skeleton King
Skeleton Army Witch
Skeleton Army Witch Electro Spirit Giant Skeleton The Log Inferno Dragon Skeleton King
Arrows Electro Spirit Witch Giant Skeleton The Log Inferno Dragon Skeleton King
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows The Log
Arrows Electro Spirit Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows The Log
Arrows Witch The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log Electro Spirit Witch
Witch Inferno Dragon
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Electro Spirit Witch
Arrows The Log
Electro Spirit Arrows
Giant Skeleton
Arrows The Log
Electro Spirit Skeleton Army Witch
Arrows Witch
Arrows The Log
Arrows The Log Skeleton King
Arrows Giant Skeleton
Electro Spirit Witch Giant Skeleton The Log Skeleton King
Witch
Witch Giant Skeleton The Log
Inferno Dragon

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