My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Skeleton King
Giant Snowball
Skeleton Army Witch Skeleton King
Zap
Skeleton Army Witch Skeleton King
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Electro Wizard Skeleton King
The Log
Skeleton Army Witch Giant Skeleton Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Wizard Skeleton Army Witch Giant Skeleton Electro Wizard Skeleton King
Fireball
Wizard Skeleton Army Witch Electro Wizard Skeleton King
Poison
Wizard Skeleton Army Witch Electro Wizard Skeleton King
Lightning
Wizard Witch Electro Wizard Skeleton King
Rocket
Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Poison Electro Wizard Skeleton King Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Poison Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Giant Skeleton
Rage
Witch Wizard Giant Skeleton Electro Wizard
Skeleton Army
Skeleton King
Poison
Giant Skeleton
Witch
Rage Giant Skeleton Skeleton King
Giant Skeleton
Wizard Rage Poison Witch Electro Wizard
Electro Wizard
Rage Giant Skeleton
Skeleton King
Skeleton Army Witch

Defense Synergies 0 11

Wizard
Skeleton Army Giant Skeleton Electro Wizard Skeleton King
Rage
Skeleton Army
Wizard Giant Skeleton Electro Wizard Skeleton King
Poison
Electro Wizard
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Wizard Skeleton Army Witch Electro Wizard
Electro Wizard
Wizard Skeleton Army Poison Witch Giant Skeleton
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Skeleton Army Witch Electro Wizard
Skeleton Army Witch Giant Skeleton Electro Wizard
Skeleton Army Witch Electro Wizard Skeleton King
Skeleton Army Poison Giant Skeleton
Skeleton Army Electro Wizard
Electro Wizard Wizard Poison Witch
Poison Giant Skeleton Electro Wizard
Witch Skeleton Army Skeleton King
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Poison Witch Electro Wizard Wizard Giant Skeleton Skeleton King
Wizard Poison Witch Electro Wizard
Skeleton Army Wizard Witch Giant Skeleton Electro Wizard
Wizard Skeleton Army Poison Witch Electro Wizard Skeleton King
Skeleton Army Electro Wizard Skeleton King
Skeleton Army Electro Wizard
Wizard Skeleton Army Poison Witch Electro Wizard
Wizard Skeleton Army Witch Electro Wizard
Wizard Poison Witch Giant Skeleton Electro Wizard
Electro Wizard
Wizard Skeleton Army Poison Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton Electro Wizard
Poison Electro Wizard Wizard
Skeleton Army Giant Skeleton Witch Electro Wizard
Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Witch
Wizard Poison Witch Electro Wizard
Skeleton Army Witch Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Skeleton Army Poison Witch
Witch Skeleton Army
Witch Giant Skeleton
Skeleton Army Poison Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Wizard Witch Skeleton King
Wizard Skeleton Army Witch
Skeleton Army Witch Electro Wizard Poison Giant Skeleton Skeleton King
Poison Wizard Witch Giant Skeleton Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Electro Wizard
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison Witch
Wizard Poison
Poison
Wizard Poison Electro Wizard
Wizard Poison Witch
Poison Giant Skeleton
Wizard Poison
Poison
Poison Wizard Witch
Witch
Poison Wizard Witch Electro Wizard
Wizard Poison Witch
Poison
Poison Wizard Witch Electro Wizard
Electro Wizard Wizard Poison Witch
Poison Wizard
Poison Electro Wizard
Giant Skeleton
Wizard Poison
Electro Wizard Skeleton Army Witch
Poison Wizard Witch Electro Wizard
Poison Wizard Electro Wizard
Wizard Poison Skeleton King
Poison Giant Skeleton
Poison Witch Giant Skeleton Electro Wizard Skeleton King
Poison Witch Electro Wizard
Poison Witch Giant Skeleton Electro Wizard
Wizard

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