My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Electro Dragon X-Bow Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons X-Bow
Barbarian Barrel
Skeletons Knight X-Bow Magic Archer
The Log
Skeletons X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons
Royal Delivery
Skeletons Knight Battle Healer Electro Dragon Magic Archer
Fireball
Battle Healer Electro Dragon X-Bow Magic Archer
Poison
Battle Healer Electro Dragon X-Bow Magic Archer
Lightning
Knight Battle Healer Electro Dragon X-Bow Magic Archer
Rocket
Battle Healer Electro Dragon X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Healer Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Battle Healer Freeze Magic Archer Electro Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Knight Battle Healer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Battle Healer Freeze X-Bow
Knight
X-Bow Arrows Electro Dragon Magic Archer
Battle Healer
Electro Dragon Arrows X-Bow Magic Archer
Freeze
Arrows
Electro Dragon
Battle Healer Knight Magic Archer
X-Bow
Knight Arrows Battle Healer
Magic Archer
Knight Battle Healer Electro Dragon

Defense Synergies 5 8

Skeletons
X-Bow Knight Battle Healer Electro Dragon Magic Archer
Arrows
Knight Battle Healer
Knight
Electro Dragon X-Bow Magic Archer Skeletons Arrows
Battle Healer
Electro Dragon Skeletons Arrows X-Bow Magic Archer
Freeze
Electro Dragon
Knight Battle Healer Skeletons
X-Bow
Skeletons Knight Battle Healer
Magic Archer
Knight Skeletons Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon X-Bow Magic Archer
Skeletons Knight Battle Healer Electro Dragon X-Bow
Skeletons Knight Freeze Electro Dragon
Skeletons Knight Electro Dragon
Arrows Battle Healer X-Bow
Arrows Freeze Skeletons Electro Dragon X-Bow Magic Archer
Arrows Freeze Electro Dragon X-Bow Magic Archer
Arrows Battle Healer Electro Dragon X-Bow Magic Archer
Skeletons X-Bow
Knight Skeletons Battle Healer
Skeletons Arrows Knight Freeze Electro Dragon X-Bow Magic Archer
Arrows Electro Dragon Magic Archer
Skeletons Knight Battle Healer Freeze Electro Dragon X-Bow
Arrows Freeze Electro Dragon X-Bow Magic Archer
Knight X-Bow
Freeze X-Bow
Skeletons Arrows Knight Electro Dragon X-Bow
Arrows Knight Battle Healer Electro Dragon X-Bow Magic Archer
Arrows Freeze Knight Battle Healer Electro Dragon Magic Archer
Arrows Knight Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Battle Healer X-Bow
Arrows Knight Battle Healer Electro Dragon X-Bow Magic Archer
Skeletons Knight Battle Healer Electro Dragon
Knight Battle Healer X-Bow
Skeletons Knight Battle Healer
Arrows Skeletons Freeze Electro Dragon Magic Archer
Skeletons Knight Battle Healer
Knight Battle Healer
Freeze Electro Dragon Skeletons Knight X-Bow Magic Archer
Skeletons
Knight Electro Dragon
Arrows
Skeletons Knight
Electro Dragon Magic Archer
Electro Dragon Skeletons Knight Battle Healer Freeze X-Bow Magic Archer
Arrows Battle Healer Freeze Electro Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Freeze Electro Dragon X-Bow
Arrows Electro Dragon X-Bow Magic Archer
Arrows Electro Dragon X-Bow Magic Archer
Arrows Knight Freeze
Arrows Magic Archer
Arrows Freeze Electro Dragon Magic Archer
Arrows Magic Archer
Arrows X-Bow Freeze Electro Dragon Magic Archer
Arrows Electro Dragon X-Bow
Electro Dragon X-Bow
Arrows Knight Electro Dragon X-Bow Magic Archer
Arrows Electro Dragon Magic Archer
Knight Magic Archer
Arrows Freeze Electro Dragon X-Bow Magic Archer
Arrows X-Bow Magic Archer
X-Bow Arrows Electro Dragon Magic Archer
Magic Archer Arrows Electro Dragon X-Bow
Arrows Freeze
Arrows Electro Dragon X-Bow Magic Archer
Arrows Electro Dragon X-Bow Magic Archer
X-Bow Magic Archer
Arrows
X-Bow
Arrows Electro Dragon X-Bow
Arrows Freeze Electro Dragon Magic Archer
Arrows X-Bow Electro Dragon Magic Archer
Arrows Electro Dragon X-Bow Magic Archer
Arrows X-Bow Magic Archer
Arrows Electro Dragon X-Bow Magic Archer
Electro Dragon Freeze
Arrows Electro Dragon X-Bow Magic Archer
Arrows Freeze Electro Dragon Magic Archer
Arrows Magic Archer
Freeze Electro Dragon X-Bow Magic Archer
Arrows Electro Dragon Magic Archer
Freeze
Arrows
Knight Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Electro Dragon
Electro Dragon Freeze Magic Archer
Electro Dragon Magic Archer
Electro Dragon Freeze X-Bow Magic Archer
Electro Dragon

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