My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Phoenix Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Clone Phoenix Night Witch Lava Hound
Giant Snowball
Skeletons Bats Clone Night Witch Lava Hound
Zap
Skeletons Bats Clone Night Witch Lava Hound
Barbarian Barrel
Skeletons Clone Night Witch
The Log
Skeletons Clone
Earthquake
Skeletons Clone
Arrows
Skeletons Bats Clone Night Witch Lava Hound
Royal Delivery
Skeletons Bats Clone Night Witch Lava Hound
Fireball
Clone Night Witch Lava Hound
Poison
Bats Clone Phoenix Night Witch Lava Hound
Lightning
Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Arrows Clone Phoenix Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Bats Arrows

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Lava Hound Clone
Arrows
Mirror Lava Hound Phoenix Night Witch
Mirror
Arrows Phoenix Night Witch
Clone
Night Witch Lava Hound Bats Phoenix
Phoenix
Mirror Arrows Clone
Night Witch
Clone Arrows Mirror Lava Hound
Lava Hound
Bats Arrows Clone Night Witch

Defense Synergies 1 5

Skeletons
Bats Phoenix Night Witch
Bats
Skeletons
Arrows
Mirror Phoenix
Mirror
Arrows Night Witch
Clone
Phoenix
Skeletons Arrows
Night Witch
Skeletons Mirror
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Bats Phoenix Night Witch
Skeletons Bats Night Witch
Night Witch Skeletons Bats Phoenix
Arrows
Arrows Skeletons Bats Night Witch
Bats Arrows Phoenix Night Witch
Arrows Phoenix
Skeletons Phoenix Night Witch
Skeletons Phoenix Night Witch
Bats Skeletons Arrows Night Witch
Arrows Bats Phoenix Night Witch
Night Witch Skeletons Bats
Bats Arrows Night Witch
Phoenix
Skeletons Bats Arrows Night Witch
Arrows Bats Night Witch
Arrows Bats
Phoenix
Bats Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Phoenix
Skeletons Bats
Bats Phoenix Night Witch
Skeletons Phoenix Night Witch
Arrows Skeletons Bats
Skeletons Bats Phoenix Night Witch
Phoenix
Skeletons Bats Phoenix
Skeletons Phoenix
Bats Phoenix
Arrows Phoenix
Skeletons Night Witch
Phoenix Skeletons Bats Night Witch
Bats Arrows Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bats
Arrows
Arrows
Arrows
Bats Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Night Witch
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Arrows Night Witch
Bats
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Night Witch
Arrows
Arrows
Arrows
Arrows
Bats
Bats

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