My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Executioner Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Tombstone Hog Rider
Zap
Skeletons Firecracker Tombstone
Barbarian Barrel
Skeletons Firecracker Tombstone Executioner Ice Wizard
The Log
Skeletons Firecracker Tombstone Hog Rider
Earthquake
Skeletons Firecracker Tombstone Hog Rider
Arrows
Skeletons Firecracker Tombstone
Royal Delivery
Skeletons Firecracker Hog Rider Executioner Ice Wizard
Fireball
Firecracker Tombstone Hog Rider Executioner Ice Wizard
Poison
Firecracker Tombstone Executioner Ice Wizard
Lightning
Tombstone Executioner Ice Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Executioner Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Tombstone Ice Wizard Hog Rider Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Firecracker Tombstone

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Golem
Tombstone
Hog Rider
Firecracker Rage Executioner
Rage
Hog Rider
Executioner
Hog Rider Golem
Golem
Firecracker Executioner Ice Wizard
Ice Wizard
Golem

Defense Synergies 0 7

Skeletons
Firecracker Tombstone Executioner Ice Wizard
Firecracker
Skeletons Tombstone Ice Wizard
Tombstone
Skeletons Firecracker Ice Wizard
Hog Rider
Rage
Executioner
Skeletons
Golem
Ice Wizard
Skeletons Firecracker Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Executioner
Skeletons Firecracker Tombstone Executioner Ice Wizard
Skeletons Tombstone Executioner Ice Wizard
Skeletons Firecracker Tombstone Ice Wizard
Firecracker Tombstone
Skeletons Firecracker Executioner Ice Wizard
Firecracker Tombstone Executioner Ice Wizard
Skeletons Tombstone Ice Wizard
Skeletons Firecracker Ice Wizard
Executioner Ice Wizard Skeletons Firecracker Tombstone
Executioner Firecracker Ice Wizard
Tombstone Skeletons Ice Wizard
Executioner Firecracker Tombstone
Tombstone
Skeletons Firecracker Tombstone Executioner
Tombstone Firecracker Executioner Ice Wizard
Executioner Firecracker Tombstone Ice Wizard
Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone
Firecracker Executioner
Tombstone Skeletons
Skeletons Tombstone Executioner
Firecracker Executioner Skeletons Ice Wizard
Skeletons Tombstone Ice Wizard
Skeletons Firecracker Tombstone
Skeletons Tombstone
Tombstone
Skeletons Tombstone Executioner
Firecracker Executioner
Tombstone Skeletons Firecracker Executioner
Executioner Firecracker Ice Wizard
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner Ice Wizard
Firecracker
Executioner Firecracker
Firecracker Executioner Ice Wizard
Firecracker Executioner
Firecracker Executioner Ice Wizard
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker Executioner Ice Wizard
Firecracker Executioner Ice Wizard
Firecracker
Firecracker Executioner Ice Wizard
Firecracker
Firecracker
Firecracker
Tombstone
Firecracker Executioner Ice Wizard
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker Executioner
Firecracker Executioner
Firecracker

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