My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Tombstone Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Tombstone Wall Breakers
Zap
Skeletons Firecracker Tombstone Wall Breakers
Barbarian Barrel
Skeletons Firecracker Tombstone Wall Breakers Royal Ghost
The Log
Skeletons Firecracker Tombstone Wall Breakers
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Firecracker Tombstone Wall Breakers
Royal Delivery
Skeletons Firecracker Wall Breakers Royal Ghost
Fireball
Firecracker Tombstone Wall Breakers
Poison
Firecracker Tombstone
Lightning
Ice Golem Tombstone Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Wall Breakers The Log Firecracker Tombstone Royal Ghost Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Golem Wall Breakers The Log

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Ice Golem Wall Breakers
Ice Golem
Wall Breakers Firecracker Archer Queen
Tombstone
Wall Breakers
Ice Golem Firecracker The Log Royal Ghost
The Log
Wall Breakers
Royal Ghost
Wall Breakers
Archer Queen
Ice Golem

Defense Synergies 4 11

Skeletons
Firecracker Ice Golem Tombstone The Log Royal Ghost Archer Queen
Firecracker
Ice Golem The Log Skeletons Tombstone
Ice Golem
Firecracker Archer Queen Skeletons The Log Royal Ghost
Tombstone
Skeletons Firecracker Archer Queen
Wall Breakers
The Log
Firecracker Archer Queen Skeletons Ice Golem Royal Ghost
Royal Ghost
Skeletons Ice Golem The Log
Archer Queen
Ice Golem The Log Skeletons Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Tombstone The Log
Skeletons Firecracker Tombstone The Log
Skeletons Tombstone
Skeletons Firecracker Tombstone
Firecracker Tombstone The Log
The Log Skeletons Firecracker Royal Ghost
Firecracker Tombstone
Ice Golem The Log
Skeletons Tombstone Archer Queen
Skeletons Firecracker Ice Golem Royal Ghost
Skeletons Firecracker Ice Golem Tombstone The Log Royal Ghost
Firecracker
Tombstone Skeletons The Log
Firecracker Tombstone The Log Royal Ghost
Tombstone
The Log
Skeletons Firecracker Tombstone
Tombstone Firecracker The Log Royal Ghost
The Log Firecracker Ice Golem Tombstone Royal Ghost
Royal Ghost Firecracker The Log
Tombstone Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Tombstone Royal Ghost
Firecracker Ice Golem The Log Royal Ghost
Tombstone Skeletons Ice Golem The Log
Ice Golem The Log
Skeletons Tombstone
Firecracker Skeletons Ice Golem
Skeletons Ice Golem Tombstone
Skeletons Firecracker Ice Golem Tombstone The Log
Skeletons Tombstone
Tombstone
The Log Archer Queen
Skeletons Ice Golem Tombstone
Firecracker
Tombstone Skeletons Firecracker Ice Golem The Log Archer Queen
Firecracker Ice Golem The Log Royal Ghost Archer Queen
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log Royal Ghost
Firecracker The Log Royal Ghost
The Log
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Ice Golem
Firecracker The Log
The Log Firecracker Ice Golem
The Log Firecracker
Firecracker The Log
Firecracker Archer Queen
Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log
Firecracker The Log Royal Ghost
The Log
Firecracker The Log
Firecracker Ice Golem
Firecracker
The Log
Firecracker
Firecracker The Log
Tombstone
Firecracker Archer Queen
The Log
Firecracker
The Log Firecracker Ice Golem
Archer Queen
Firecracker Archer Queen
Firecracker The Log Archer Queen
Firecracker Archer Queen
Firecracker The Log Royal Ghost Archer Queen
Firecracker

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