My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Cannon Goblin Drill
Zap
Skeletons Cannon Goblin Drill
Barbarian Barrel
Skeletons Cannon Tesla Wizard Goblin Drill
The Log
Skeletons Cannon Goblin Drill
Earthquake
Skeletons Cannon Tesla Goblin Drill
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Wizard Goblin Drill Mother Witch
Fireball
Cannon Tesla Wizard Goblin Drill Mother Witch
Poison
Cannon Wizard Goblin Drill Mother Witch
Lightning
Cannon Tesla Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Tesla Fireball Goblin Drill Mother Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Cannon Tesla Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Tesla
Fireball
Goblin Drill Mega Knight
Wizard
Mega Knight
Goblin Drill
Fireball Mother Witch Mega Knight
Mother Witch
Goblin Drill Mega Knight
Mega Knight
Fireball Wizard Goblin Drill Mother Witch

Defense Synergies 2 13

Skeletons
Cannon Tesla Wizard
Cannon
Skeletons Fireball Wizard Mother Witch
Tesla
Skeletons Fireball Wizard Goblin Drill Mother Witch
Fireball
Cannon Tesla Goblin Drill Mega Knight
Wizard
Skeletons Cannon Tesla Mega Knight
Goblin Drill
Tesla Fireball Mother Witch
Mother Witch
Cannon Tesla Goblin Drill Mega Knight
Mega Knight
Fireball Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Fireball Wizard
Skeletons Cannon Tesla Goblin Drill Mega Knight
Cannon Tesla Mega Knight Skeletons Goblin Drill
Cannon Tesla Skeletons Goblin Drill Mega Knight
Fireball Mega Knight
Fireball Skeletons Cannon Tesla Mother Witch Mega Knight
Tesla Cannon Fireball Wizard
Cannon Tesla Fireball Mega Knight
Cannon Tesla Skeletons Goblin Drill
Skeletons Cannon Tesla Mega Knight
Mother Witch Skeletons Cannon Tesla Fireball Wizard Goblin Drill Mega Knight
Tesla Fireball Wizard
Cannon Tesla Goblin Drill Mega Knight Skeletons Fireball Wizard
Fireball Wizard Mega Knight Cannon Tesla Goblin Drill
Cannon Tesla Goblin Drill Mega Knight
Cannon Tesla Fireball Goblin Drill Mega Knight
Tesla Wizard Mega Knight Skeletons Cannon Fireball Goblin Drill
Cannon Tesla Fireball Mega Knight Wizard Goblin Drill
Wizard Goblin Drill Cannon Tesla Fireball Mother Witch Mega Knight
Cannon Tesla Goblin Drill
Wizard Mega Knight Cannon Tesla Fireball Mother Witch
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Fireball
Fireball Tesla Wizard Mega Knight
Mega Knight Skeletons
Mega Knight Tesla Fireball
Skeletons Cannon Tesla Goblin Drill Mega Knight
Fireball Wizard Mother Witch Skeletons Tesla
Skeletons Tesla Fireball
Mega Knight Tesla
Mega Knight Skeletons Fireball
Skeletons Cannon Tesla Goblin Drill
Mega Knight Tesla
Mega Knight Fireball
Mega Knight Skeletons Cannon Tesla Fireball Wizard
Wizard Cannon Tesla Fireball Mega Knight
Tesla Skeletons Fireball Goblin Drill
Mega Knight Cannon Tesla Fireball Wizard Mother Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill
Fireball
Fireball Goblin Drill
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Mother Witch
Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Goblin Drill
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Mother Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball Goblin Drill
Mother Witch Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mother Witch
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Wizard Mega Knight

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