My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Furnace Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Furnace Inferno Dragon Little Prince
Zap
Skeletons Furnace Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Knight Furnace Little Prince
The Log
Skeletons Furnace Little Prince
Earthquake
Skeletons Furnace
Arrows
Skeletons Furnace Little Prince
Royal Delivery
Skeletons Knight Inferno Dragon Little Prince
Fireball
Furnace Inferno Dragon Little Prince
Poison
Furnace Little Prince
Lightning
Knight Furnace Inferno Dragon Little Prince
Rocket
Furnace Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Knight Royal Delivery Little Prince Furnace Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Knight

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Furnace The Log Little Prince
Royal Delivery
Furnace
Knight Mirror
Mirror
The Log Furnace
The Log
Mirror Knight Little Prince
Inferno Dragon
Little Prince
Knight The Log

Defense Synergies 4 16

Skeletons
Knight Royal Delivery Furnace The Log Inferno Dragon Little Prince
Knight
Royal Delivery Little Prince Skeletons Furnace The Log
Royal Delivery
Knight Mirror Skeletons Furnace The Log Inferno Dragon Little Prince
Furnace
Mirror Skeletons Knight Royal Delivery
Mirror
Royal Delivery Furnace The Log Inferno Dragon
The Log
Skeletons Knight Royal Delivery Mirror Inferno Dragon Little Prince
Inferno Dragon
Skeletons Royal Delivery Mirror The Log
Little Prince
Knight Skeletons Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Inferno Dragon Skeletons Knight Royal Delivery Furnace The Log
Furnace Skeletons Knight Royal Delivery Inferno Dragon
Inferno Dragon Skeletons Knight Furnace
Royal Delivery The Log
Royal Delivery The Log Skeletons Furnace
Furnace Inferno Dragon Royal Delivery Little Prince
The Log
Inferno Dragon Skeletons Furnace
Knight Skeletons Royal Delivery Little Prince
Skeletons Knight Royal Delivery Furnace The Log
Inferno Dragon Royal Delivery Furnace
Furnace Skeletons Knight Royal Delivery The Log
Royal Delivery Furnace The Log
Inferno Dragon Knight Furnace
Royal Delivery Furnace The Log Inferno Dragon
Skeletons Knight Royal Delivery Furnace
Royal Delivery Knight Furnace The Log Little Prince
Royal Delivery Furnace The Log Knight Inferno Dragon Little Prince
Inferno Dragon
Knight Royal Delivery Furnace The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery Furnace
Royal Delivery Knight The Log Inferno Dragon
Royal Delivery Skeletons Knight Furnace The Log
Knight Royal Delivery The Log
Skeletons Knight Royal Delivery Inferno Dragon
Royal Delivery Furnace Skeletons
Royal Delivery Skeletons Knight Furnace
Knight Royal Delivery Inferno Dragon
Royal Delivery Skeletons Knight The Log Inferno Dragon
Skeletons Royal Delivery Inferno Dragon
Inferno Dragon Knight
Royal Delivery The Log
Royal Delivery Skeletons Knight
Furnace
Skeletons Knight Royal Delivery Furnace The Log Inferno Dragon Little Prince
Royal Delivery The Log Inferno Dragon
Royal Delivery Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Furnace The Log
Furnace
Furnace The Log
The Log
The Log
Knight The Log
Knight The Log
Furnace The Log
Furnace The Log
Furnace The Log
The Log
The Log Little Prince
The Log
The Log
The Log
The Log Furnace Little Prince
Inferno Dragon
The Log
The Log
The Log
Furnace Little Prince
The Log
The Log
The Log
Knight
The Log
The Log
The Log Little Prince
Inferno Dragon

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