My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Ice Wizard Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Little Prince
Zap
Skeletons Firecracker Balloon Little Prince
Barbarian Barrel
Skeletons Firecracker Little Prince
The Log
Skeletons Firecracker Mini P.E.K.K.A Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Balloon P.E.K.K.A Little Prince
Fireball
Firecracker Balloon Little Prince
Poison
Firecracker Balloon Little Prince
Lightning
Mini P.E.K.K.A Balloon Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Firecracker Little Prince Mini P.E.K.K.A Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Balloon P.E.K.K.A
Mini P.E.K.K.A
Firecracker Rage The Log Little Prince
Rage
Balloon Mini P.E.K.K.A
Balloon
Rage Firecracker The Log Little Prince
P.E.K.K.A
Firecracker The Log
The Log
Mini P.E.K.K.A Balloon P.E.K.K.A Little Prince
Little Prince
Mini P.E.K.K.A Balloon The Log

Defense Synergies 3 8

Skeletons
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Little Prince
Firecracker
The Log Skeletons Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
The Log Skeletons Firecracker
Rage
Balloon
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Skeletons Little Prince
Little Prince
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
The Log Skeletons Firecracker
Firecracker Little Prince
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Little Prince
Skeletons Firecracker The Log
Firecracker
Mini P.E.K.K.A P.E.K.K.A Skeletons The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Skeletons Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker The Log Little Prince
The Log Firecracker Little Prince
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A
Firecracker Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Skeletons Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons
Firecracker
Skeletons Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Little Prince
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Firecracker
Mini P.E.K.K.A
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log Little Prince

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