My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Skeleton Barrel Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Ram Rider
Giant Snowball
Skeletons Skeleton Barrel Witch Ram Rider
Zap
Skeletons Skeleton Barrel Witch Ram Rider
Barbarian Barrel
Skeletons Knight Skeleton Barrel Wizard Witch
The Log
Skeletons Skeleton Barrel Witch Ram Rider
Earthquake
Skeletons Witch
Arrows
Skeletons Skeleton Barrel Witch
Royal Delivery
Skeletons Knight Skeleton Barrel Wizard Witch Ram Rider
Fireball
Skeleton Barrel Wizard Witch Ram Rider
Poison
Skeleton Barrel Wizard Witch
Lightning
Knight Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Skeleton Barrel Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Skeleton Barrel

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Skeleton Barrel Ram Rider Mega Knight
Knight
Skeleton Barrel Arrows Wizard Witch Ram Rider
Skeleton Barrel
Knight Arrows Witch Ram Rider Mega Knight
Wizard
Knight Ram Rider Mega Knight
Witch
Knight Skeleton Barrel Ram Rider Mega Knight
Ram Rider
Arrows Knight Skeleton Barrel Wizard Witch Mega Knight
Mega Knight
Arrows Skeleton Barrel Wizard Witch Ram Rider

Defense Synergies 1 10

Skeletons
Knight Wizard Witch Ram Rider
Arrows
Mega Knight Knight
Knight
Skeletons Arrows Wizard Witch
Skeleton Barrel
Mega Knight
Wizard
Skeletons Knight Mega Knight
Witch
Skeletons Knight Mega Knight
Ram Rider
Skeletons
Mega Knight
Arrows Skeleton Barrel Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Wizard Ram Rider
Skeletons Knight Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Skeletons Knight
Witch Skeletons Knight Ram Rider Mega Knight
Arrows Mega Knight
Arrows Skeletons Mega Knight
Ram Rider Arrows Wizard Witch
Arrows Skeleton Barrel Ram Rider Mega Knight
Witch Skeletons
Knight Skeletons Mega Knight
Witch Skeletons Arrows Knight Wizard Ram Rider Mega Knight
Arrows Wizard Witch Ram Rider
Mega Knight Skeletons Knight Wizard Witch Ram Rider
Wizard Mega Knight Arrows Witch
Knight Ram Rider Mega Knight
Ram Rider Mega Knight
Wizard Mega Knight Skeletons Arrows Knight Witch
Arrows Mega Knight Knight Wizard Witch Ram Rider
Arrows Wizard Witch Knight Ram Rider Mega Knight
Ram Rider
Wizard Mega Knight Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Witch
Arrows Knight Skeleton Barrel Wizard Mega Knight
Mega Knight Skeletons Knight Witch Ram Rider
Mega Knight Knight Ram Rider
Skeletons Knight Witch Ram Rider Mega Knight
Arrows Wizard Skeletons Skeleton Barrel Witch Ram Rider
Skeletons Knight Witch Ram Rider
Mega Knight Knight
Mega Knight Skeletons Knight Witch
Witch Skeletons
Mega Knight Knight Witch
Mega Knight Arrows
Mega Knight Skeletons Knight Wizard Witch Ram Rider
Wizard Witch Mega Knight
Witch Skeletons Knight
Arrows Mega Knight Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight
Arrows Skeleton Barrel Ram Rider
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel
Wizard Arrows Mega Knight
Arrows Wizard Skeleton Barrel Witch Ram Rider
Arrows Wizard Witch
Arrows Skeleton Barrel Wizard Ram Rider
Arrows Skeleton Barrel Wizard Ram Rider
Arrows Knight Skeleton Barrel Wizard Ram Rider
Arrows Wizard
Knight Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard Witch
Arrows Skeleton Barrel Wizard Mega Knight
Arrows
Arrows Skeleton Barrel Wizard Mega Knight
Arrows Skeleton Barrel Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows Skeleton Barrel
Arrows Wizard Witch Mega Knight
Witch
Arrows Skeleton Barrel Wizard Witch Ram Rider
Arrows Skeleton Barrel Wizard Witch Ram Rider Mega Knight
Arrows Skeleton Barrel
Arrows Wizard Witch
Skeleton Barrel Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Skeleton Barrel Witch
Arrows Wizard Witch Ram Rider
Arrows
Knight Wizard Mega Knight
Arrows Skeleton Barrel Wizard
Arrows
Mega Knight
Witch
Witch
Skeleton Barrel Witch Mega Knight
Wizard Mega Knight

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