My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Suspicious Bush Goblin Demolisher Rune Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher Goblin Curse
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Goblin Curse
Barbarian Barrel
Skeletons Goblin Curse
The Log
Skeletons Suspicious Bush Goblin Demolisher Goblin Curse
Earthquake
Skeletons
Arrows
Skeletons Suspicious Bush Goblin Curse
Royal Delivery
Skeletons Goblin Demolisher
Fireball
Suspicious Bush
Poison
Suspicious Bush Goblin Curse
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Demolisher Goblin Curse Rune Giant Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Goblin Curse Void Goblin Demolisher Rune Giant Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Suspicious Bush Goblin Curse Void

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Suspicious Bush
Goblin Demolisher
Goblin Demolisher
Suspicious Bush Goblin Curse Goblin Machine
Goblin Curse
Goblin Machine Goblin Demolisher
Void
Rune Giant
Goblin Machine
Goblin Curse Goblin Demolisher
Monk

Defense Synergies 0 4

Skeletons
Goblin Demolisher Monk
Suspicious Bush
Goblin Demolisher
Skeletons Goblin Machine
Goblin Curse
Goblin Machine
Void
Rune Giant
Goblin Machine
Goblin Demolisher Goblin Curse
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Void
Skeletons Goblin Curse Monk
Skeletons Goblin Curse Void
Skeletons Goblin Curse Monk
Goblin Demolisher Monk
Skeletons Goblin Demolisher
Goblin Curse Void
Void Monk
Skeletons Goblin Curse
Skeletons
Goblin Curse Skeletons Goblin Demolisher
Goblin Curse
Skeletons Goblin Curse
Goblin Demolisher Goblin Curse
Goblin Curse
Monk Goblin Curse
Skeletons
Goblin Demolisher
Goblin Demolisher Goblin Curse
Goblin Curse
Goblin Demolisher Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void
Void Monk
Skeletons
Monk
Skeletons Goblin Curse
Skeletons Goblin Demolisher Goblin Curse Monk
Skeletons Void
Goblin Curse
Void Skeletons Monk
Skeletons Goblin Curse
Monk Void
Skeletons Goblin Curse
Goblin Demolisher Goblin Curse
Skeletons Monk
Goblin Curse
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Monk
Void Monk Goblin Curse
Void
Void
Goblin Demolisher Goblin Curse
Goblin Curse Goblin Machine Monk
Goblin Demolisher
Goblin Demolisher Goblin Curse
Void Monk
Void
Void Monk Goblin Machine
Void Monk Goblin Curse
Void
Void Monk
Goblin Demolisher
Goblin Demolisher
Monk
Void Goblin Demolisher Goblin Machine Monk
Goblin Demolisher Goblin Curse Void Goblin Machine Monk
Void Monk
Void
Void Monk
Void Monk
Goblin Demolisher Goblin Curse Goblin Machine
Void Monk
Void Monk
Void Goblin Curse
Goblin Curse Void
Void
Void
Void
Void Monk
Goblin Curse Monk
Void
Goblin Curse Monk
Void
Void Monk
Void
Void Monk
Void Monk
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: