My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Giant Skeleton
Giant Snowball
Skeletons Skeleton Army Baby Dragon
Zap
Skeletons Mortar Skeleton Army
Barbarian Barrel
Skeletons Mortar Skeleton Army Giant Skeleton
The Log
Skeletons Skeleton Army Giant Skeleton
Earthquake
Skeletons Mortar Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Skeleton Army Baby Dragon Giant Skeleton
Fireball
Mortar Skeleton Army Baby Dragon
Poison
Mortar Skeleton Army
Lightning
Mortar Baby Dragon Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Army Mortar Fireball Baby Dragon Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Skeleton Army Mortar

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Fireball Baby Dragon The Log
Fireball
Mortar Baby Dragon The Log
Skeleton Army
Baby Dragon
Mortar Fireball Giant Skeleton
Giant Skeleton
Baby Dragon The Log
The Log
Mortar Fireball Giant Skeleton
Goblinstein

Defense Synergies 1 13

Skeletons
Mortar Baby Dragon Giant Skeleton The Log
Mortar
Skeletons Fireball Skeleton Army Baby Dragon The Log
Fireball
The Log Mortar
Skeleton Army
Mortar Giant Skeleton The Log
Baby Dragon
Skeletons Mortar Giant Skeleton The Log
Giant Skeleton
Skeletons Skeleton Army Baby Dragon The Log
The Log
Fireball Skeletons Mortar Skeleton Army Baby Dragon Giant Skeleton
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Baby Dragon The Log
Skeleton Army Skeletons Mortar The Log
Mortar Skeleton Army Skeletons Giant Skeleton
Skeleton Army Skeletons Mortar
Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log Skeletons Baby Dragon
Mortar Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton The Log
Skeletons Mortar Skeleton Army
Skeleton Army Skeletons Giant Skeleton
Skeleton Army Skeletons Fireball Baby Dragon Giant Skeleton The Log
Fireball Baby Dragon
Mortar Skeleton Army Skeletons Fireball Giant Skeleton The Log
Fireball Skeleton Army Mortar Baby Dragon The Log
Skeleton Army Mortar
Skeleton Army Mortar Fireball The Log Goblinstein
Skeletons Mortar Fireball Skeleton Army
Mortar Fireball Skeleton Army Baby Dragon The Log
Mortar Baby Dragon The Log Fireball Giant Skeleton
Mortar
Skeleton Army Fireball Baby Dragon Giant Skeleton The Log
Mortar Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Fireball Giant Skeleton
Fireball Mortar Baby Dragon The Log
Skeleton Army Giant Skeleton Skeletons The Log
Skeleton Army Giant Skeleton Fireball The Log
Giant Skeleton Skeletons Skeleton Army
Fireball Goblinstein Skeletons Baby Dragon
Skeleton Army Skeletons Fireball Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Goblinstein Skeletons Mortar Fireball Skeleton Army Baby Dragon The Log
Skeletons Skeleton Army
Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log
Skeleton Army Giant Skeleton Skeletons Fireball
Fireball Skeleton Army Baby Dragon
Skeleton Army Skeletons Mortar Fireball Baby Dragon Giant Skeleton The Log Goblinstein
Fireball Baby Dragon Giant Skeleton The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Baby Dragon Giant Skeleton The Log
Mortar Fireball Baby Dragon The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Mortar Baby Dragon The Log Goblinstein
Fireball Goblinstein Baby Dragon
Mortar Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Mortar
Fireball
Mortar Fireball The Log
Fireball Baby Dragon
Mortar Fireball Baby Dragon The Log
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon The Log
Mortar Fireball Baby Dragon The Log
Mortar Fireball Baby Dragon The Log
Mortar Fireball
Mortar Fireball Baby Dragon The Log
Mortar Fireball Baby Dragon The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball
The Log
Mortar Fireball Baby Dragon The Log
The Log Mortar Fireball Baby Dragon Goblinstein
Mortar Fireball The Log Baby Dragon
Fireball Mortar Baby Dragon The Log
Fireball Mortar Baby Dragon The Log
Fireball Baby Dragon
Fireball Goblinstein
Fireball
Mortar Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Fireball Skeleton Army Goblinstein
Fireball Baby Dragon
The Log Fireball
Fireball Baby Dragon
The Log Mortar Fireball Baby Dragon
Fireball Giant Skeleton
Fireball Baby Dragon Giant Skeleton The Log
Fireball
Mortar Fireball Baby Dragon Giant Skeleton The Log
Fireball Mortar

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