My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Elite Barbarians Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Dark Prince Bandit
Giant Snowball
Skeletons
Zap
Skeletons Mortar Dark Prince Bandit
Barbarian Barrel
Skeletons Ice Spirit Mortar Elite Barbarians Dark Prince Bandit
The Log
Skeletons Ice Spirit Elite Barbarians Dark Prince Bandit
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Elite Barbarians Dark Prince Bandit
Fireball
Mortar Elite Barbarians Bandit
Poison
Mortar
Lightning
Mortar Elite Barbarians Dark Prince Bandit
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball The Log Bandit Mortar Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Giant Snowball The Log

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Giant Snowball Mortar Elite Barbarians Dark Prince Bandit
Giant Snowball
Ice Spirit Mortar Elite Barbarians Dark Prince The Log Bandit
Mortar
Ice Spirit Giant Snowball Dark Prince The Log Bandit
Elite Barbarians
Ice Spirit Giant Snowball The Log Bandit
Dark Prince
Ice Spirit Giant Snowball Mortar Bandit
The Log
Giant Snowball Mortar Elite Barbarians Bandit
Bandit
Ice Spirit Giant Snowball Mortar Elite Barbarians Dark Prince The Log

Defense Synergies 1 24

Skeletons
Ice Spirit Giant Snowball Mortar Elite Barbarians Dark Prince The Log Bandit
Ice Spirit
Skeletons Giant Snowball Mortar Elite Barbarians Dark Prince The Log Bandit
Giant Snowball
Skeletons Ice Spirit Mortar Elite Barbarians Dark Prince The Log Bandit
Mortar
Skeletons Ice Spirit Giant Snowball The Log Bandit
Elite Barbarians
Dark Prince Skeletons Ice Spirit Giant Snowball The Log
Dark Prince
Elite Barbarians Skeletons Ice Spirit Giant Snowball The Log Bandit
The Log
Skeletons Ice Spirit Giant Snowball Mortar Elite Barbarians Dark Prince Bandit
Bandit
Skeletons Ice Spirit Giant Snowball Mortar Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Elite Barbarians Skeletons Ice Spirit Mortar Dark Prince The Log Bandit
Mortar Skeletons Giant Snowball Elite Barbarians Dark Prince Bandit
Elite Barbarians Skeletons Mortar Dark Prince Bandit
Elite Barbarians Dark Prince The Log
The Log Skeletons Giant Snowball Dark Prince Bandit
Giant Snowball Ice Spirit Mortar
The Log Bandit
Skeletons Mortar Elite Barbarians
Elite Barbarians Skeletons Ice Spirit Giant Snowball Dark Prince Bandit
Skeletons Giant Snowball Dark Prince The Log Bandit
Giant Snowball
Mortar Skeletons Ice Spirit Giant Snowball Elite Barbarians Dark Prince The Log Bandit
Ice Spirit Giant Snowball Mortar Dark Prince The Log
Elite Barbarians Mortar Bandit
Ice Spirit Giant Snowball Mortar Elite Barbarians The Log Bandit
Skeletons Mortar Elite Barbarians Dark Prince
Ice Spirit Mortar Giant Snowball Elite Barbarians Dark Prince The Log Bandit
Giant Snowball Mortar The Log Ice Spirit Dark Prince Bandit
Mortar Elite Barbarians
Dark Prince Giant Snowball Elite Barbarians The Log Bandit
Mortar Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Elite Barbarians Dark Prince Bandit
Bandit Giant Snowball Mortar Elite Barbarians The Log
Bandit Skeletons Ice Spirit Elite Barbarians Dark Prince The Log
Dark Prince Elite Barbarians The Log Bandit
Skeletons Elite Barbarians Dark Prince Bandit
Skeletons Ice Spirit Giant Snowball
Dark Prince Skeletons Elite Barbarians Bandit
Elite Barbarians Dark Prince
Skeletons Ice Spirit Giant Snowball Mortar Elite Barbarians Dark Prince The Log Bandit
Skeletons
Elite Barbarians Dark Prince
Giant Snowball Elite Barbarians Dark Prince The Log
Elite Barbarians Dark Prince Skeletons Bandit
Elite Barbarians Skeletons Ice Spirit Mortar Dark Prince The Log
Giant Snowball Elite Barbarians Dark Prince The Log
Giant Snowball Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log Bandit
Mortar Giant Snowball The Log Bandit
The Log Bandit
Dark Prince The Log
Giant Snowball Mortar Dark Prince The Log
Ice Spirit Giant Snowball
Mortar The Log
The Log Ice Spirit Giant Snowball
The Log Giant Snowball Mortar Bandit
Giant Snowball Elite Barbarians
Mortar Dark Prince The Log Bandit
Giant Snowball
Giant Snowball Mortar Elite Barbarians The Log Bandit
Mortar Bandit
Giant Snowball Mortar Elite Barbarians The Log
Giant Snowball Mortar The Log Bandit
Mortar The Log Bandit
Giant Snowball Mortar
Giant Snowball Mortar Dark Prince The Log Bandit
Giant Snowball Mortar The Log
The Log
Giant Snowball
The Log
Giant Snowball Mortar The Log
Giant Snowball The Log Ice Spirit Mortar Dark Prince
Mortar The Log Giant Snowball Bandit
Giant Snowball Mortar The Log Bandit
Mortar The Log Bandit
Elite Barbarians Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Mortar The Log Bandit
Ice Spirit Giant Snowball
Giant Snowball The Log
Ice Spirit Dark Prince Bandit
Giant Snowball
The Log
Dark Prince
The Log Giant Snowball Mortar
Giant Snowball
Elite Barbarians Dark Prince
Ice Spirit Giant Snowball Elite Barbarians The Log
Giant Snowball
Giant Snowball Mortar Dark Prince The Log Bandit
Mortar

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