My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Musketeer Hog Rider Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Musketeer Bomb Tower Witch Giant Skeleton
The Log
Skeletons Musketeer Hog Rider Witch Giant Skeleton
Earthquake
Skeletons Bomb Tower Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Musketeer Hog Rider Witch Giant Skeleton
Fireball
Musketeer Bomb Tower Hog Rider Witch
Poison
Musketeer Bomb Tower Witch
Lightning
Musketeer Bomb Tower Witch
Rocket
Musketeer Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Rage Musketeer Bomb Tower Hog Rider Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Rage Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Musketeer
Hog Rider Barbarian Barrel Giant Skeleton
Bomb Tower
Hog Rider
Musketeer Rage Barbarian Barrel Witch Giant Skeleton
Barbarian Barrel
Musketeer Hog Rider Giant Skeleton
Rage
Hog Rider Witch Giant Skeleton
Witch
Rage Hog Rider Giant Skeleton
Giant Skeleton
Musketeer Hog Rider Barbarian Barrel Rage Witch

Defense Synergies 2 10

Skeletons
Musketeer Bomb Tower Barbarian Barrel Witch Giant Skeleton
Musketeer
Skeletons Bomb Tower Barbarian Barrel Giant Skeleton
Bomb Tower
Barbarian Barrel Skeletons Musketeer
Hog Rider
Barbarian Barrel
Bomb Tower Skeletons Musketeer Witch Giant Skeleton
Rage
Witch
Skeletons Barbarian Barrel Giant Skeleton
Giant Skeleton
Skeletons Musketeer Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel
Bomb Tower Skeletons Musketeer Witch
Bomb Tower Witch Skeletons Musketeer Giant Skeleton
Bomb Tower Witch Skeletons Musketeer
Bomb Tower Barbarian Barrel Giant Skeleton
Barbarian Barrel Skeletons Musketeer Bomb Tower
Musketeer Bomb Tower Witch
Musketeer Bomb Tower Barbarian Barrel Giant Skeleton
Witch Skeletons Musketeer Bomb Tower
Skeletons Musketeer Barbarian Barrel Giant Skeleton
Witch Skeletons Musketeer Bomb Tower Barbarian Barrel Giant Skeleton
Musketeer Witch
Bomb Tower Skeletons Musketeer Witch Giant Skeleton
Bomb Tower Barbarian Barrel Witch
Bomb Tower
Bomb Tower
Bomb Tower Skeletons Musketeer Witch
Bomb Tower Musketeer Barbarian Barrel Witch
Bomb Tower Barbarian Barrel Witch Musketeer Giant Skeleton
Musketeer Bomb Tower
Musketeer Bomb Tower Barbarian Barrel Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Witch Giant Skeleton
Musketeer Bomb Tower Barbarian Barrel
Giant Skeleton Skeletons Musketeer Bomb Tower Witch
Giant Skeleton Musketeer Barbarian Barrel
Giant Skeleton Skeletons Musketeer Witch
Skeletons Musketeer Bomb Tower Witch
Skeletons Musketeer Bomb Tower Witch Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Skeletons Bomb Tower Barbarian Barrel Witch
Witch Skeletons Musketeer
Musketeer Bomb Tower Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Bomb Tower Witch
Musketeer Bomb Tower Witch
Witch Skeletons Musketeer Bomb Tower Barbarian Barrel Giant Skeleton
Musketeer Bomb Tower Barbarian Barrel Witch Giant Skeleton
Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel Giant Skeleton
Musketeer Barbarian Barrel
Barbarian Barrel Giant Skeleton
Musketeer Barbarian Barrel Giant Skeleton
Barbarian Barrel
Musketeer Witch
Musketeer Witch
Barbarian Barrel
Musketeer
Musketeer Barbarian Barrel
Musketeer
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Witch
Musketeer Barbarian Barrel
Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel Witch
Musketeer Giant Skeleton
Musketeer
Musketeer Barbarian Barrel
Barbarian Barrel Witch
Witch
Musketeer Barbarian Barrel Witch
Musketeer Witch
Musketeer Barbarian Barrel
Musketeer Witch
Musketeer Witch
Musketeer
Giant Skeleton
Musketeer Barbarian Barrel Witch
Musketeer Witch
Barbarian Barrel
Musketeer
Musketeer
Giant Skeleton
Musketeer
Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Barbarian Barrel Witch Giant Skeleton

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