My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Balloon Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Minion Horde Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Minion Horde Balloon Prince
Giant Snowball
Skeletons Goblin Gang Minion Horde Balloon Little Prince
Zap
Skeletons Goblin Gang Minion Horde Balloon Prince Little Prince
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Little Prince
The Log
Skeletons Ice Spirit Goblin Gang Prince Little Prince
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Ice Spirit Goblin Gang Minion Horde Little Prince
Royal Delivery
Skeletons Ice Spirit Goblin Gang Minion Horde Balloon Prince Little Prince
Fireball
Goblin Gang Minion Horde Balloon Little Prince
Poison
Goblin Gang Minion Horde Balloon Little Prince
Lightning
Balloon Prince Little Prince
Rocket
Minion Horde Balloon Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Goblin Gang Little Prince Minion Horde Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Spirit Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Minion Horde Prince
Goblin Gang
Mirror Balloon Prince
Minion Horde
Ice Spirit Mirror Prince
Mirror
Goblin Gang Minion Horde Balloon
Balloon
Ice Spirit Goblin Gang Mirror Little Prince
Prince
Ice Spirit Goblin Gang Minion Horde Little Prince
Little Prince
Balloon Prince

Defense Synergies 2 9

Skeletons
Ice Spirit Minion Horde Prince Little Prince
Ice Spirit
Goblin Gang Skeletons Minion Horde Prince Little Prince
Goblin Gang
Ice Spirit Mirror Prince
Minion Horde
Mirror Skeletons Ice Spirit
Mirror
Minion Horde Goblin Gang
Balloon
Prince
Skeletons Ice Spirit Goblin Gang
Little Prince
Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Skeletons Ice Spirit Goblin Gang Prince
Goblin Gang Minion Horde Prince Skeletons
Minion Horde Prince Skeletons Goblin Gang
Prince
Goblin Gang Skeletons
Minion Horde Ice Spirit Goblin Gang Little Prince
Minion Horde Skeletons Goblin Gang Prince
Goblin Gang Skeletons Ice Spirit Minion Horde Prince Little Prince
Goblin Gang Minion Horde Skeletons
Minion Horde Goblin Gang
Minion Horde Prince Skeletons Ice Spirit Goblin Gang
Ice Spirit Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Prince
Minion Horde Ice Spirit Goblin Gang Prince
Minion Horde Skeletons Goblin Gang Prince
Ice Spirit Goblin Gang Minion Horde Prince Little Prince
Ice Spirit Little Prince
Prince
Goblin Gang Minion Horde Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Prince
Goblin Gang Prince
Goblin Gang Skeletons Ice Spirit Minion Horde Prince
Goblin Gang Prince Minion Horde
Skeletons Goblin Gang Minion Horde Prince
Skeletons Ice Spirit Goblin Gang Minion Horde
Goblin Gang Prince Skeletons Minion Horde
Minion Horde Prince
Minion Horde Skeletons Ice Spirit Prince
Skeletons Goblin Gang Minion Horde
Minion Horde Prince
Prince
Prince Skeletons Goblin Gang Minion Horde
Minion Horde
Goblin Gang Skeletons Ice Spirit Minion Horde Prince Little Prince
Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Prince
Minion Horde
Ice Spirit Minion Horde
Minion Horde
Ice Spirit
Goblin Gang Minion Horde Prince
Minion Horde Prince
Minion Horde
Prince
Minion Horde
Minion Horde
Minion Horde
Prince
Little Prince
Minion Horde Prince
Prince
Minion Horde
Ice Spirit Little Prince
Minion Horde
Prince
Minion Horde Little Prince
Ice Spirit Minion Horde
Minion Horde
Minion Horde
Ice Spirit Minion Horde
Minion Horde Prince
Minion Horde Ice Spirit Goblin Gang Prince
Goblin Gang Minion Horde Prince
Minion Horde Prince
Ice Spirit Goblin Gang Minion Horde
Prince Little Prince

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