My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Battle Ram Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Skeleton Army Clone
Giant Snowball
Skeletons Tombstone Battle Ram Skeleton Army Clone
Zap
Skeletons Tombstone Battle Ram Skeleton Army Clone
Barbarian Barrel
Skeletons Tombstone Battle Ram Skeleton Army Clone
The Log
Skeletons Tombstone Battle Ram Skeleton Army Clone
Earthquake
Skeletons Tombstone Skeleton Army Clone
Arrows
Skeletons Tombstone Skeleton Army Clone
Royal Delivery
Skeletons Battle Ram Skeleton Army Clone Mother Witch
Fireball
Tombstone Battle Ram Skeleton Army Clone Mother Witch
Poison
Tombstone Skeleton Army Clone Mother Witch
Lightning
Tombstone Battle Ram Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Rage Skeleton Army Clone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Rage Tombstone Skeleton Army Clone Battle Ram Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Rage Tombstone

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tombstone
Battle Ram
Mirror Mother Witch
Mirror
Battle Ram Skeleton Army
Rage
Mother Witch
Skeleton Army
Clone Mirror
Clone
Skeleton Army
Mother Witch
Battle Ram Rage

Defense Synergies 1 3

Skeletons
Tombstone
Tombstone
Skeletons Mirror Mother Witch
Battle Ram
Mirror
Skeleton Army Tombstone
Rage
Skeleton Army
Mirror
Clone
Mother Witch
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Skeleton Army Skeletons Tombstone
Skeleton Army Skeletons Tombstone
Skeleton Army Skeletons Tombstone
Tombstone Skeleton Army
Skeleton Army Skeletons Mother Witch
Tombstone
Skeletons Tombstone Skeleton Army
Skeleton Army Skeletons
Skeleton Army Mother Witch Skeletons Tombstone
Tombstone Skeleton Army Skeletons
Skeleton Army Tombstone
Skeleton Army Tombstone
Skeleton Army
Skeletons Tombstone Skeleton Army
Tombstone Skeleton Army
Tombstone Mother Witch
Skeleton Army Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Tombstone
Tombstone Skeleton Army Skeletons
Skeleton Army
Skeletons Tombstone Skeleton Army
Mother Witch Skeletons
Skeleton Army Skeletons Tombstone
Skeleton Army
Skeletons Tombstone Skeleton Army
Skeletons Tombstone Skeleton Army
Tombstone
Skeleton Army
Skeleton Army Skeletons Tombstone
Skeleton Army
Tombstone Skeleton Army Skeletons
Mother Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mother Witch
Mother Witch
Mother Witch
Mother Witch
Tombstone Skeleton Army

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