My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Heal Spirit Dart Goblin Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Royal Recruits Royal Hogs Cannon Cart
Giant Snowball
Skeletons Royal Recruits Dart Goblin Royal Hogs
Zap
Skeletons Dart Goblin Royal Hogs Cannon Cart
Barbarian Barrel
Skeletons Elite Barbarians Royal Recruits Heal Spirit Dart Goblin Royal Hogs Cannon Cart
The Log
Skeletons Elite Barbarians Royal Recruits Heal Spirit Dart Goblin Royal Hogs Cannon Cart
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Royal Recruits Heal Spirit Dart Goblin Royal Hogs
Royal Delivery
Skeletons Elite Barbarians Royal Recruits Heal Spirit Dart Goblin Royal Hogs Cannon Cart
Fireball
Elite Barbarians Dart Goblin Royal Hogs Cannon Cart
Poison
Royal Recruits Dart Goblin Royal Hogs
Lightning
Elite Barbarians Cannon Cart
Rocket
Elite Barbarians Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Arrows Dart Goblin Royal Hogs Cannon Cart Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Arrows Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Royal Hogs Cannon Cart
Elite Barbarians
Arrows Heal Spirit Dart Goblin
Royal Recruits
Heal Spirit Dart Goblin Royal Hogs Cannon Cart
Heal Spirit
Elite Barbarians Royal Hogs Royal Recruits Cannon Cart
Dart Goblin
Elite Barbarians Royal Recruits Royal Hogs Cannon Cart
Royal Hogs
Arrows Heal Spirit Royal Recruits Dart Goblin
Cannon Cart
Arrows Royal Recruits Heal Spirit Dart Goblin

Defense Synergies 1 6

Skeletons
Dart Goblin Elite Barbarians Cannon Cart
Arrows
Cannon Cart
Elite Barbarians
Skeletons Dart Goblin
Royal Recruits
Dart Goblin
Heal Spirit
Dart Goblin
Skeletons Elite Barbarians Royal Recruits Cannon Cart
Royal Hogs
Cannon Cart
Skeletons Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits Dart Goblin
Elite Barbarians Skeletons Royal Recruits Dart Goblin Cannon Cart
Skeletons Elite Barbarians Royal Recruits Dart Goblin Cannon Cart
Elite Barbarians Royal Recruits Skeletons Dart Goblin Cannon Cart
Arrows Elite Barbarians Royal Recruits
Arrows Skeletons Dart Goblin Cannon Cart
Dart Goblin Arrows
Arrows Royal Recruits Dart Goblin Cannon Cart
Skeletons Elite Barbarians Royal Recruits
Elite Barbarians Skeletons Royal Recruits Dart Goblin Cannon Cart
Dart Goblin Skeletons Arrows Royal Recruits Cannon Cart
Arrows Dart Goblin
Royal Recruits Skeletons Elite Barbarians Cannon Cart
Arrows Royal Recruits Dart Goblin Cannon Cart
Elite Barbarians Royal Recruits Cannon Cart
Elite Barbarians Royal Recruits
Skeletons Arrows Elite Barbarians Royal Recruits Cannon Cart
Arrows Elite Barbarians Royal Recruits Dart Goblin Cannon Cart
Arrows Royal Recruits Dart Goblin Cannon Cart
Elite Barbarians Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Arrows Elite Barbarians Dart Goblin Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Elite Barbarians Cannon Cart
Arrows Elite Barbarians Cannon Cart
Royal Recruits Skeletons Elite Barbarians Cannon Cart
Royal Recruits Elite Barbarians Cannon Cart
Royal Recruits Skeletons Elite Barbarians Cannon Cart
Arrows Skeletons Dart Goblin
Royal Recruits Skeletons Elite Barbarians Dart Goblin Cannon Cart
Elite Barbarians Royal Recruits Cannon Cart
Royal Recruits Skeletons Elite Barbarians Cannon Cart
Royal Recruits Skeletons Dart Goblin
Elite Barbarians Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Arrows Elite Barbarians
Elite Barbarians Royal Recruits Cannon Cart Skeletons
Royal Recruits Dart Goblin Cannon Cart
Elite Barbarians Royal Recruits Skeletons Dart Goblin Cannon Cart
Arrows Elite Barbarians Royal Recruits Dart Goblin Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Cannon Cart
Cannon Cart Arrows Royal Recruits Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Elite Barbarians
Arrows Royal Recruits Dart Goblin Cannon Cart
Arrows Dart Goblin
Elite Barbarians Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Elite Barbarians Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Royal Recruits Dart Goblin Cannon Cart
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Royal Recruits Cannon Cart
Arrows
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Elite Barbarians Arrows Dart Goblin
Dart Goblin
Elite Barbarians
Arrows Dart Goblin
Arrows
Arrows
Royal Recruits Dart Goblin Cannon Cart
Arrows Dart Goblin
Arrows
Dart Goblin Cannon Cart
Arrows Dart Goblin
Arrows
Elite Barbarians Royal Recruits Dart Goblin Cannon Cart
Elite Barbarians Royal Recruits Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin Cannon Cart
Cannon Cart
Dart Goblin

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