My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Electro Dragon Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon Electro Dragon Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Balloon Skeleton King
Giant Snowball
Skeletons Goblin Barrel Balloon Electro Dragon Skeleton King
Zap
Skeletons Firecracker Goblin Barrel Balloon Skeleton King
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Magic Archer Skeleton King
The Log
Skeletons Firecracker Goblin Barrel Skeleton King
Earthquake
Skeletons Firecracker Goblin Barrel Skeleton King
Arrows
Skeletons Firecracker Goblin Barrel Skeleton King
Royal Delivery
Skeletons Firecracker Goblin Barrel Balloon Electro Dragon Magic Archer Skeleton King
Fireball
Firecracker Goblin Barrel Balloon Electro Dragon Magic Archer Skeleton King
Poison
Firecracker Balloon Electro Dragon Magic Archer Skeleton King
Lightning
Balloon Electro Dragon Magic Archer Skeleton King
Rocket
Balloon Electro Dragon Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Magic Archer Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Goblin Barrel Magic Archer Skeleton King Balloon Electro Dragon Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Goblin Barrel Magic Archer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Barrel Balloon
Goblin Barrel
Firecracker Balloon Skeleton King
Balloon
Firecracker Goblin Barrel Electro Dragon Magic Archer
Electro Dragon
Balloon Magic Archer
Magic Archer
Balloon Electro Dragon
Goblin Machine
Skeleton King
Goblin Barrel

Defense Synergies 0 4

Skeletons
Firecracker Electro Dragon Magic Archer
Firecracker
Skeletons Electro Dragon
Goblin Barrel
Balloon
Electro Dragon
Skeletons Firecracker
Magic Archer
Skeletons
Goblin Machine
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Magic Archer
Skeletons Firecracker Electro Dragon
Skeletons Electro Dragon
Skeletons Firecracker Electro Dragon Skeleton King
Firecracker
Skeletons Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Electro Dragon Magic Archer
Skeletons Skeleton King
Skeletons Firecracker
Skeletons Firecracker Electro Dragon Magic Archer Skeleton King
Firecracker Electro Dragon Magic Archer
Skeletons Electro Dragon
Firecracker Electro Dragon Magic Archer Skeleton King
Skeleton King
Skeletons Firecracker Electro Dragon
Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Firecracker Electro Dragon Magic Archer
Skeletons Electro Dragon
Skeletons
Firecracker Skeletons Electro Dragon Magic Archer
Skeletons
Electro Dragon Skeletons Firecracker Magic Archer
Skeletons
Electro Dragon
Skeletons Skeleton King
Firecracker Electro Dragon Magic Archer
Electro Dragon Skeletons Firecracker Magic Archer Skeleton King
Firecracker Electro Dragon Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Electro Dragon
Firecracker Electro Dragon Magic Archer
Electro Dragon Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer Goblin Machine
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon
Electro Dragon
Firecracker Electro Dragon Magic Archer Goblin Machine
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Magic Archer Firecracker Electro Dragon
Firecracker Electro Dragon Magic Archer Goblin Machine
Firecracker Electro Dragon Magic Archer Goblin Machine
Magic Archer
Electro Dragon
Firecracker Electro Dragon Magic Archer Goblin Machine
Firecracker Electro Dragon Magic Archer
Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Electro Dragon Firecracker
Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer Skeleton King
Firecracker Electro Dragon
Electro Dragon Firecracker Magic Archer Skeleton King
Firecracker Electro Dragon Magic Archer
Electro Dragon Firecracker Magic Archer
Firecracker Electro Dragon

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