My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Night Witch Graveyard Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla X-Bow P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Little Prince
Zap
Skeletons Archers X-Bow Little Prince
Barbarian Barrel
Skeletons Archers Knight Tesla X-Bow Little Prince
The Log
Skeletons Archers X-Bow Little Prince
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Archers Little Prince
Royal Delivery
Skeletons Archers Knight P.E.K.K.A Little Prince
Fireball
Archers Tesla X-Bow Little Prince
Poison
Archers X-Bow Little Prince
Lightning
Knight Tesla X-Bow Little Prince
Rocket
X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Knight Little Prince Tesla X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight X-Bow P.E.K.K.A
Knight
Archers X-Bow The Log Little Prince
Tesla
X-Bow
Knight The Log Archers
P.E.K.K.A
Archers The Log
The Log
X-Bow Knight P.E.K.K.A Little Prince
Little Prince
Knight The Log

Defense Synergies 10 12

Skeletons
Tesla X-Bow Archers Knight P.E.K.K.A The Log Little Prince
Archers
Knight Skeletons Tesla X-Bow P.E.K.K.A The Log
Knight
Archers Tesla X-Bow Little Prince Skeletons The Log
Tesla
Skeletons Knight X-Bow The Log Archers Little Prince
X-Bow
Skeletons Knight Tesla The Log Archers
P.E.K.K.A
The Log Skeletons Archers
The Log
Tesla X-Bow P.E.K.K.A Skeletons Archers Knight Little Prince
Little Prince
Knight Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla X-Bow The Log
P.E.K.K.A Skeletons Knight Tesla X-Bow The Log
Tesla P.E.K.K.A Skeletons Archers Knight
Tesla P.E.K.K.A Skeletons Knight
X-Bow P.E.K.K.A The Log
The Log Skeletons Archers Tesla X-Bow
Tesla Archers X-Bow Little Prince
Tesla X-Bow P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons X-Bow
Knight Skeletons Archers Tesla Little Prince
Archers Skeletons Knight Tesla X-Bow The Log
Tesla Archers
Tesla P.E.K.K.A Skeletons Knight X-Bow The Log
Tesla X-Bow P.E.K.K.A The Log
P.E.K.K.A Knight Tesla X-Bow
Tesla X-Bow P.E.K.K.A The Log
Tesla Skeletons Knight X-Bow P.E.K.K.A
Tesla Archers Knight X-Bow The Log Little Prince
The Log Archers Knight Tesla Little Prince
P.E.K.K.A Tesla
Archers Knight Tesla P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla X-Bow P.E.K.K.A
Archers Knight Tesla X-Bow The Log
P.E.K.K.A Skeletons Knight The Log
P.E.K.K.A Knight Tesla X-Bow The Log
P.E.K.K.A Skeletons Knight Tesla
Skeletons Archers Tesla
P.E.K.K.A Skeletons Archers Knight Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Skeletons Knight X-Bow The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A The Log
P.E.K.K.A Skeletons Knight Tesla
Archers Tesla
Tesla Skeletons Archers Knight X-Bow P.E.K.K.A The Log Little Prince
Archers Tesla P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log
X-Bow The Log
X-Bow The Log
Knight The Log
The Log
Archers The Log
X-Bow The Log
The Log X-Bow
X-Bow
Knight X-Bow The Log
Archers
Knight The Log
X-Bow
X-Bow The Log
X-Bow The Log
X-Bow The Log
Archers X-Bow The Log
X-Bow The Log Little Prince
X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Little Prince
X-Bow The Log
X-Bow The Log
X-Bow The Log
Archers X-Bow Little Prince
X-Bow The Log
P.E.K.K.A
The Log
Archers X-Bow
Archers
The Log
Knight
The Log
P.E.K.K.A
The Log
X-Bow The Log Little Prince

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