My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Goblin Hut Hunter Electro Wizard Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Inferno Dragon
Giant Snowball
Skeleton Barrel Goblin Hut Inferno Dragon
Zap
Skeleton Barrel Goblin Hut Inferno Dragon
Barbarian Barrel
Skeleton Barrel Valkyrie Goblin Hut Hunter Electro Wizard
The Log
Skeleton Barrel Goblin Hut Hunter
Earthquake
Goblin Hut
Arrows
Skeleton Barrel Goblin Hut
Royal Delivery
Skeleton Barrel Valkyrie Goblin Hut Hunter Electro Wizard Inferno Dragon Mother Witch
Fireball
Skeleton Barrel Goblin Hut Hunter Electro Wizard Inferno Dragon Mother Witch
Poison
Skeleton Barrel Goblin Hut Hunter Electro Wizard Mother Witch
Lightning
Valkyrie Goblin Hut Hunter Electro Wizard Inferno Dragon Mother Witch
Rocket
Valkyrie Goblin Hut Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Valkyrie Hunter Electro Wizard Inferno Dragon Mother Witch Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Valkyrie Hunter Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Hut Valkyrie Inferno Dragon Mega Knight
Valkyrie
Skeleton Barrel Goblin Hut Hunter Electro Wizard Mother Witch
Goblin Hut
Skeleton Barrel Valkyrie Mega Knight
Hunter
Valkyrie Mega Knight
Electro Wizard
Valkyrie Mega Knight
Inferno Dragon
Mega Knight Skeleton Barrel
Mother Witch
Valkyrie Mega Knight
Mega Knight
Inferno Dragon Skeleton Barrel Goblin Hut Hunter Electro Wizard Mother Witch

Defense Synergies 0 14

Skeleton Barrel
Mega Knight
Valkyrie
Goblin Hut Hunter Electro Wizard Mother Witch
Goblin Hut
Valkyrie Hunter Electro Wizard Mother Witch
Hunter
Valkyrie Goblin Hut Electro Wizard Mega Knight
Electro Wizard
Valkyrie Goblin Hut Hunter Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mother Witch
Valkyrie Goblin Hut Mega Knight
Mega Knight
Skeleton Barrel Hunter Electro Wizard Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Goblin Hut Electro Wizard
Hunter Inferno Dragon Valkyrie Goblin Hut Electro Wizard Mega Knight
Goblin Hut Hunter Mega Knight Valkyrie Electro Wizard Inferno Dragon
Goblin Hut Hunter Inferno Dragon Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Valkyrie Hunter Electro Wizard Mother Witch Mega Knight
Hunter Electro Wizard Inferno Dragon Goblin Hut
Skeleton Barrel Valkyrie Electro Wizard Mega Knight
Hunter Inferno Dragon Goblin Hut
Valkyrie Hunter Electro Wizard Mega Knight
Valkyrie Electro Wizard Mother Witch Goblin Hut Hunter Mega Knight
Hunter Inferno Dragon Goblin Hut Electro Wizard
Goblin Hut Hunter Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Goblin Hut Hunter Electro Wizard
Inferno Dragon Goblin Hut Hunter Electro Wizard Mega Knight
Goblin Hut Hunter Electro Wizard Inferno Dragon Mega Knight
Mega Knight Valkyrie Goblin Hut Hunter Electro Wizard
Mega Knight Valkyrie Goblin Hut Hunter Electro Wizard
Valkyrie Hunter Goblin Hut Electro Wizard Inferno Dragon Mother Witch Mega Knight
Goblin Hut Hunter Electro Wizard Inferno Dragon
Valkyrie Mega Knight Hunter Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblin Hut Electro Wizard
Electro Wizard Skeleton Barrel Valkyrie Hunter Inferno Dragon Mega Knight
Mega Knight Valkyrie Goblin Hut Hunter Electro Wizard
Valkyrie Hunter Mega Knight Electro Wizard
Valkyrie Goblin Hut Hunter Inferno Dragon Mega Knight
Mother Witch Skeleton Barrel Goblin Hut Hunter Electro Wizard
Valkyrie Goblin Hut Hunter Electro Wizard
Mega Knight Valkyrie Hunter Inferno Dragon
Electro Wizard Mega Knight Valkyrie Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Goblin Hut Hunter
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Hunter
Valkyrie Mega Knight
Goblin Hut Electro Wizard Valkyrie Hunter Inferno Dragon
Valkyrie Mega Knight Goblin Hut Hunter Electro Wizard Inferno Dragon Mother Witch
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie
Skeleton Barrel Electro Wizard
Skeleton Barrel Goblin Hut
Skeleton Barrel Valkyrie
Valkyrie Mega Knight
Mother Witch Skeleton Barrel Hunter
Skeleton Barrel Hunter
Skeleton Barrel
Electro Wizard
Skeleton Barrel Valkyrie Electro Wizard
Skeleton Barrel Goblin Hut Hunter
Skeleton Barrel
Skeleton Barrel Goblin Hut
Skeleton Barrel Goblin Hut Hunter
Skeleton Barrel Goblin Hut Mega Knight
Skeleton Barrel Hunter Electro Wizard Mega Knight
Skeleton Barrel Valkyrie Mother Witch Mega Knight
Mega Knight
Skeleton Barrel
Mother Witch Valkyrie Hunter Mega Knight
Inferno Dragon
Skeleton Barrel Hunter Electro Wizard
Skeleton Barrel Mega Knight
Skeleton Barrel
Hunter Electro Wizard Mother Witch
Electro Wizard Skeleton Barrel Goblin Hut
Hunter Mega Knight
Electro Wizard
Mega Knight
Skeleton Barrel Electro Wizard Goblin Hut
Hunter Electro Wizard
Valkyrie Hunter Electro Wizard Mega Knight
Skeleton Barrel
Mega Knight
Electro Wizard
Electro Wizard
Skeleton Barrel Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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