My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Magic Archer Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Tombstone Lumberjack Night Witch
Zap
Tombstone Night Witch
Barbarian Barrel
Tombstone Magic Archer Lumberjack Night Witch
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Tombstone Night Witch
Royal Delivery
Magic Archer Lumberjack Night Witch
Fireball
Tombstone Magic Archer Lumberjack Night Witch
Poison
Tombstone Magic Archer Night Witch
Lightning
Tombstone Magic Archer Lumberjack Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Poison Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Tombstone Poison Magic Archer Lumberjack Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Tombstone Poison

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Giant Poison Magic Archer Lumberjack Night Witch
Arrows
Giant Lumberjack Night Witch
Tombstone
Giant
Arrows Poison Night Witch Giant Snowball Magic Archer Lumberjack
Poison
Giant Giant Snowball Night Witch
Magic Archer
Giant Snowball Giant Lumberjack
Lumberjack
Giant Snowball Arrows Giant Magic Archer Night Witch
Night Witch
Giant Giant Snowball Arrows Poison Lumberjack

Defense Synergies 0 12

Giant Snowball
Poison Magic Archer Lumberjack Night Witch
Arrows
Tombstone Lumberjack
Tombstone
Arrows Poison Magic Archer Lumberjack Night Witch
Giant
Poison
Giant Snowball Tombstone
Magic Archer
Giant Snowball Tombstone Lumberjack Night Witch
Lumberjack
Giant Snowball Arrows Tombstone Magic Archer
Night Witch
Giant Snowball Tombstone Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Magic Archer
Lumberjack Tombstone Night Witch
Lumberjack Giant Snowball Tombstone Night Witch
Lumberjack Night Witch Tombstone
Arrows Tombstone Poison Lumberjack
Arrows Giant Snowball Magic Archer Lumberjack Night Witch
Giant Snowball Arrows Tombstone Poison Magic Archer Night Witch
Arrows Poison Magic Archer
Tombstone Lumberjack Night Witch
Giant Snowball Lumberjack Night Witch
Poison Giant Snowball Arrows Tombstone Magic Archer Lumberjack Night Witch
Arrows Giant Snowball Poison Magic Archer Night Witch
Tombstone Lumberjack Night Witch Giant Snowball
Giant Snowball Arrows Tombstone Poison Magic Archer Lumberjack Night Witch
Tombstone Lumberjack
Giant Snowball Lumberjack
Arrows Tombstone Poison Lumberjack Night Witch
Arrows Tombstone Giant Snowball Magic Archer Lumberjack Night Witch
Giant Snowball Arrows Poison Tombstone Magic Archer Lumberjack
Lumberjack
Giant Snowball Arrows Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Tombstone
Poison Giant Snowball Arrows Magic Archer Lumberjack
Tombstone Lumberjack
Lumberjack Night Witch
Tombstone Lumberjack Night Witch
Arrows Poison Giant Snowball Magic Archer
Tombstone Lumberjack Night Witch
Lumberjack
Giant Snowball Tombstone Poison Magic Archer
Tombstone
Tombstone Lumberjack
Giant Snowball Arrows Poison
Tombstone Lumberjack Night Witch
Magic Archer
Tombstone Poison Magic Archer Lumberjack Night Witch
Arrows Poison Giant Snowball Magic Archer
Giant Snowball Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows
Arrows Poison Giant Snowball Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Poison Giant Snowball Arrows Magic Archer
Arrows Poison Giant Snowball Magic Archer
Arrows Poison Magic Archer
Arrows Poison Giant Snowball Magic Archer
Arrows Poison Giant Snowball
Giant Snowball Poison Lumberjack Night Witch
Poison Arrows Magic Archer
Poison Giant Snowball Arrows Magic Archer
Poison Giant Snowball Magic Archer
Arrows Poison Magic Archer
Giant Snowball Arrows Poison Magic Archer
Giant Snowball Arrows Poison Magic Archer
Magic Archer Arrows Poison
Giant Snowball Arrows Poison
Night Witch
Giant Snowball Arrows Poison Magic Archer
Giant Snowball Arrows Poison Magic Archer
Poison Magic Archer Night Witch
Giant Snowball Arrows Poison
Giant Snowball Arrows Poison
Giant Snowball Arrows Poison Magic Archer
Arrows Poison Giant Snowball Magic Archer
Giant Snowball Arrows Poison Magic Archer
Poison Arrows Magic Archer
Poison Giant Snowball Arrows Magic Archer Night Witch
Giant Snowball Poison
Giant Snowball Night Witch
Poison Giant Snowball Arrows Magic Archer Night Witch
Giant Snowball Arrows Poison Magic Archer
Giant Snowball Arrows Poison Magic Archer
Tombstone Magic Archer Night Witch
Poison Giant Snowball Arrows Magic Archer
Arrows
Poison Magic Archer Lumberjack
Arrows Giant Snowball Poison Magic Archer
Giant Snowball Arrows Poison
Giant Snowball Poison Magic Archer
Giant Snowball Poison Magic Archer
Poison Giant Snowball Magic Archer

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