My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Fisherman
Giant Snowball
Battle Ram Fisherman
Zap
Battle Ram Fisherman
Barbarian Barrel
Elite Barbarians Battle Ram Bomb Tower Electro Wizard
The Log
Elite Barbarians Battle Ram Fisherman
Earthquake
Bomb Tower
Arrows
Royal Delivery
Elite Barbarians Battle Ram Fisherman Electro Wizard
Fireball
Elite Barbarians Battle Ram Bomb Tower Fisherman Electro Wizard
Poison
Bomb Tower Fisherman Electro Wizard
Lightning
Elite Barbarians Battle Ram Bomb Tower Fisherman Electro Wizard
Rocket
Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Void Fisherman Battle Ram Bomb Tower Poison Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Void Fisherman Battle Ram

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Elite Barbarians Poison Electro Wizard
Elite Barbarians
Giant Snowball Battle Ram
Battle Ram
Giant Snowball Poison Elite Barbarians Electro Wizard
Bomb Tower
Void
Poison
Poison
Battle Ram Giant Snowball Void
Fisherman
Electro Wizard
Giant Snowball Battle Ram

Defense Synergies 0 8

Giant Snowball
Elite Barbarians Bomb Tower Poison Fisherman Electro Wizard
Elite Barbarians
Giant Snowball
Battle Ram
Bomb Tower
Giant Snowball Electro Wizard
Void
Poison
Poison
Giant Snowball Void Electro Wizard
Fisherman
Giant Snowball
Electro Wizard
Giant Snowball Bomb Tower Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard
Elite Barbarians Bomb Tower Fisherman Electro Wizard
Bomb Tower Fisherman Giant Snowball Elite Barbarians Void Electro Wizard
Elite Barbarians Bomb Tower Fisherman Electro Wizard
Elite Barbarians Bomb Tower Poison
Giant Snowball Bomb Tower Electro Wizard
Giant Snowball Electro Wizard Bomb Tower Void Poison
Bomb Tower Void Poison Electro Wizard
Elite Barbarians Bomb Tower Fisherman
Elite Barbarians Giant Snowball Fisherman Electro Wizard
Poison Electro Wizard Giant Snowball Bomb Tower Fisherman
Giant Snowball Poison Electro Wizard
Bomb Tower Giant Snowball Elite Barbarians Electro Wizard
Bomb Tower Giant Snowball Poison Electro Wizard
Elite Barbarians Bomb Tower Electro Wizard
Bomb Tower Giant Snowball Elite Barbarians Fisherman Electro Wizard
Bomb Tower Elite Barbarians Poison Fisherman Electro Wizard
Bomb Tower Giant Snowball Elite Barbarians Fisherman Electro Wizard
Giant Snowball Bomb Tower Poison Fisherman Electro Wizard
Elite Barbarians Bomb Tower Fisherman Electro Wizard
Giant Snowball Elite Barbarians Bomb Tower Poison Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Void Fisherman Electro Wizard
Void Poison Electro Wizard Giant Snowball Elite Barbarians Bomb Tower Fisherman
Elite Barbarians Bomb Tower Fisherman Electro Wizard
Elite Barbarians Fisherman Electro Wizard
Elite Barbarians Fisherman
Poison Giant Snowball Bomb Tower Electro Wizard
Elite Barbarians Bomb Tower Void Electro Wizard
Elite Barbarians Bomb Tower Fisherman
Void Electro Wizard Giant Snowball Elite Barbarians Bomb Tower Poison
Elite Barbarians Bomb Tower
Giant Snowball Elite Barbarians Void Poison Electro Wizard
Elite Barbarians Bomb Tower
Bomb Tower
Elite Barbarians Electro Wizard Bomb Tower Poison Fisherman
Poison Giant Snowball Elite Barbarians Bomb Tower Electro Wizard
Giant Snowball Bomb Tower Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison
Void Poison Giant Snowball Fisherman Electro Wizard
Void Poison
Void Poison
Poison Giant Snowball
Poison Giant Snowball
Poison
Poison Giant Snowball
Void Poison Giant Snowball Fisherman
Giant Snowball Elite Barbarians Void Poison Fisherman Electro Wizard
Void Poison Fisherman Electro Wizard
Void Poison Giant Snowball
Poison Giant Snowball Elite Barbarians Void Fisherman
Void Poison Fisherman
Giant Snowball Elite Barbarians Poison Fisherman
Giant Snowball Poison
Poison
Giant Snowball Poison
Fisherman
Void Giant Snowball Poison Fisherman Electro Wizard
Giant Snowball Void Poison
Void Poison
Giant Snowball Void Poison
Void Fisherman
Giant Snowball Void Poison
Giant Snowball Poison
Fisherman
Void Poison Giant Snowball Fisherman Electro Wizard
Void Giant Snowball Poison Fisherman
Void Poison Fisherman
Elite Barbarians Poison Giant Snowball Void Electro Wizard
Electro Wizard Giant Snowball Void Poison
Giant Snowball Elite Barbarians Void
Void Poison Giant Snowball
Void Giant Snowball Poison Electro Wizard
Giant Snowball Poison
Electro Wizard Void
Poison Giant Snowball Electro Wizard
Void Poison Electro Wizard
Giant Snowball Poison
Void Giant Snowball Poison
Elite Barbarians
Giant Snowball Elite Barbarians Poison Electro Wizard
Giant Snowball Void Poison Electro Wizard
Void Poison Giant Snowball Electro Wizard
Void
Void

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