My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Graveyard
Giant Snowball
Goblin Gang Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Tesla Elixir Golem Electro Wizard Graveyard
The Log
Goblin Gang Elixir Golem Graveyard
Earthquake
Goblin Gang Tesla Elixir Golem Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Elixir Golem Bowler Electro Wizard Graveyard
Fireball
Goblin Gang Tesla Elixir Golem Bowler Electro Wizard
Poison
Goblin Gang Elixir Golem Electro Wizard Graveyard
Lightning
Tesla Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Goblin Gang Elixir Golem Tesla Electro Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Goblin Gang Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Graveyard Elixir Golem Bowler The Log Electro Wizard
Goblin Gang
Elixir Golem Bowler
Tesla
Elixir Golem
Giant Snowball Goblin Gang Bowler The Log Graveyard
Bowler
Graveyard Giant Snowball Goblin Gang Elixir Golem The Log Electro Wizard
The Log
Giant Snowball Elixir Golem Bowler Graveyard
Electro Wizard
Graveyard Giant Snowball Bowler
Graveyard
Giant Snowball Bowler Electro Wizard Elixir Golem The Log

Defense Synergies 4 10

Giant Snowball
Goblin Gang Tesla Bowler The Log Electro Wizard
Goblin Gang
Giant Snowball Tesla The Log Electro Wizard
Tesla
Goblin Gang The Log Giant Snowball Bowler Electro Wizard
Elixir Golem
Bowler
The Log Giant Snowball Tesla Electro Wizard
The Log
Tesla Bowler Giant Snowball Goblin Gang Electro Wizard
Electro Wizard
Giant Snowball Goblin Gang Tesla Bowler The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla The Log Electro Wizard
Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Bowler Giant Snowball Electro Wizard
Tesla Goblin Gang Bowler Electro Wizard
Bowler The Log
Goblin Gang Bowler The Log Giant Snowball Tesla Electro Wizard
Giant Snowball Tesla Electro Wizard Goblin Gang
Bowler Tesla The Log Electro Wizard
Tesla Goblin Gang
Goblin Gang Giant Snowball Tesla Bowler Electro Wizard
Goblin Gang Electro Wizard Giant Snowball Tesla Bowler The Log
Tesla Giant Snowball Goblin Gang Electro Wizard
Tesla Bowler Giant Snowball Goblin Gang The Log Electro Wizard
Bowler Giant Snowball Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Electro Wizard
Giant Snowball Goblin Gang Tesla Bowler The Log Electro Wizard
Tesla Goblin Gang Bowler Electro Wizard
Tesla Giant Snowball Goblin Gang Bowler The Log Electro Wizard
Giant Snowball The Log Tesla Bowler Electro Wizard
Tesla Electro Wizard
Goblin Gang Bowler Giant Snowball Tesla The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Tesla Bowler Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Tesla Bowler The Log
Goblin Gang Bowler The Log Electro Wizard
Goblin Gang Bowler Tesla The Log Electro Wizard
Goblin Gang Tesla Bowler
Giant Snowball Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Bowler Electro Wizard
Tesla
Electro Wizard Giant Snowball The Log
Goblin Gang Tesla
Tesla Bowler
Giant Snowball Bowler The Log Electro Wizard
Bowler Goblin Gang Tesla
Tesla Bowler
Goblin Gang Tesla Electro Wizard Bowler The Log
Bowler Giant Snowball Tesla The Log Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball Bowler The Log Electro Wizard
The Log
The Log
Giant Snowball Bowler The Log
Giant Snowball
Bowler The Log
The Log Giant Snowball Bowler
The Log Giant Snowball
Giant Snowball Goblin Gang Bowler Electro Wizard
Bowler The Log Electro Wizard
Giant Snowball
Giant Snowball Bowler The Log
Giant Snowball The Log
Giant Snowball Bowler The Log
Bowler The Log
Giant Snowball
Giant Snowball Bowler The Log Electro Wizard
Giant Snowball Bowler The Log
Bowler The Log
Giant Snowball
Bowler The Log
Giant Snowball The Log
Giant Snowball The Log Bowler
The Log Giant Snowball Bowler Electro Wizard
Giant Snowball Bowler The Log
The Log
Giant Snowball Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball Bowler
Giant Snowball The Log
Giant Snowball Electro Wizard
Giant Snowball Bowler The Log
Electro Wizard Goblin Gang
Giant Snowball Electro Wizard
The Log
Goblin Gang Bowler Electro Wizard
The Log Giant Snowball Bowler
Giant Snowball
Giant Snowball Goblin Gang Bowler The Log Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Bowler The Log Electro Wizard
Bowler

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