My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Ram Rider Sparky
Giant Snowball
Archers Flying Machine Guards Ram Rider
Zap
Archers Flying Machine Guards Ram Rider Sparky
Barbarian Barrel
Electro Spirit Archers Guards Sparky
The Log
Electro Spirit Archers Mini P.E.K.K.A Guards Ram Rider Sparky
Earthquake
Archers Guards
Arrows
Electro Spirit Archers Flying Machine Guards
Royal Delivery
Electro Spirit Archers Mini P.E.K.K.A Flying Machine Guards Ram Rider Sparky
Fireball
Archers Flying Machine Ram Rider Sparky
Poison
Archers Flying Machine Guards Sparky
Lightning
Mini P.E.K.K.A Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Guards Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Archers Guards Mini P.E.K.K.A Flying Machine Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Archers Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Ram Rider Sparky
Zap
Ram Rider Sparky Electro Spirit Archers Mini P.E.K.K.A Flying Machine Guards
Archers
Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Sparky Zap Archers Ram Rider
Flying Machine
Zap Ram Rider
Guards
Zap Ram Rider
Ram Rider
Zap Electro Spirit Archers Mini P.E.K.K.A Flying Machine Guards
Sparky
Zap Mini P.E.K.K.A Electro Spirit

Defense Synergies 1 12

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Electro Spirit Archers Flying Machine Guards Ram Rider Sparky
Archers
Zap Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Archers Guards Ram Rider
Flying Machine
Zap Guards
Guards
Zap Archers Mini P.E.K.K.A Flying Machine Sparky
Ram Rider
Zap Mini P.E.K.K.A
Sparky
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Ram Rider Sparky
Mini P.E.K.K.A Sparky Zap Flying Machine Ram Rider
Mini P.E.K.K.A Ram Rider Sparky Archers
Mini P.E.K.K.A Sparky Guards Ram Rider
Mini P.E.K.K.A Sparky
Electro Spirit Zap Archers Flying Machine Guards
Ram Rider Electro Spirit Zap Archers Flying Machine
Electro Spirit Zap Flying Machine Ram Rider Sparky
Mini P.E.K.K.A Sparky
Guards Archers Mini P.E.K.K.A Sparky
Archers Guards Electro Spirit Zap Flying Machine Ram Rider
Zap Archers Flying Machine Ram Rider
Mini P.E.K.K.A Sparky Zap Flying Machine Guards Ram Rider
Sparky Electro Spirit Zap Mini P.E.K.K.A Guards
Mini P.E.K.K.A Sparky Ram Rider
Zap Mini P.E.K.K.A Ram Rider Sparky
Sparky Mini P.E.K.K.A
Electro Spirit Zap Archers Flying Machine Guards Ram Rider
Zap Electro Spirit Archers Flying Machine Guards Ram Rider
Mini P.E.K.K.A Sparky Ram Rider
Electro Spirit Archers Mini P.E.K.K.A Flying Machine Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Archers Sparky
Zap Archers Mini P.E.K.K.A Flying Machine
Guards Zap Mini P.E.K.K.A Ram Rider Sparky
Mini P.E.K.K.A Guards Zap Ram Rider Sparky
Mini P.E.K.K.A Guards Ram Rider Sparky
Electro Spirit Zap Archers Flying Machine Ram Rider
Mini P.E.K.K.A Guards Sparky Archers Flying Machine Ram Rider
Mini P.E.K.K.A Sparky
Zap Electro Spirit Mini P.E.K.K.A Flying Machine Sparky
Guards Sparky
Mini P.E.K.K.A Flying Machine Guards Sparky
Zap Guards
Mini P.E.K.K.A Guards Ram Rider Sparky
Archers Flying Machine Sparky
Guards Sparky Electro Spirit Zap Archers Mini P.E.K.K.A Flying Machine
Electro Spirit Zap Archers Mini P.E.K.K.A Flying Machine Sparky
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Sparky
Zap Flying Machine Ram Rider
Flying Machine Sparky
Flying Machine Guards Sparky
Zap Sparky
Electro Spirit Zap Flying Machine Ram Rider
Archers Flying Machine Sparky
Zap Flying Machine Ram Rider
Zap Flying Machine Ram Rider
Mini P.E.K.K.A Guards Sparky
Zap Flying Machine Ram Rider Sparky
Zap Archers Flying Machine
Flying Machine Sparky
Flying Machine
Zap Flying Machine Sparky
Zap Flying Machine Sparky
Flying Machine Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Archers Mini P.E.K.K.A Flying Machine Sparky
Zap Flying Machine
Sparky
Sparky
Zap Flying Machine
Zap Electro Spirit Sparky
Zap Flying Machine Ram Rider Sparky
Zap Flying Machine Ram Rider Sparky
Zap Sparky
Zap Archers Flying Machine Sparky
Zap Electro Spirit Flying Machine Guards
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Electro Spirit Sparky
Sparky
Sparky
Zap Electro Spirit Archers Flying Machine Guards
Zap Archers Flying Machine Ram Rider
Mini P.E.K.K.A Flying Machine Sparky
Zap Flying Machine
Zap Sparky
Flying Machine Sparky
Zap Electro Spirit Flying Machine Guards Sparky
Zap Flying Machine
Zap Flying Machine Sparky
Sparky
Sparky

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