My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Giant Bandit Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Sparky
Giant Snowball
Furnace Skeleton Army
Zap
Furnace Skeleton Army Bandit Sparky
Barbarian Barrel
Furnace Skeleton Army Bandit Magic Archer Sparky
The Log
Furnace Skeleton Army Bandit Sparky
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Skeleton Army Bandit Magic Archer Sparky
Fireball
Furnace Skeleton Army Bandit Magic Archer Sparky
Poison
Furnace Skeleton Army Magic Archer Sparky
Lightning
Furnace Bandit Magic Archer Sparky
Rocket
Furnace Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado Electro Giant Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Bandit Fireball Furnace Magic Archer Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Tornado Bandit Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Magic Archer Sparky
Furnace
Bandit Sparky
Skeleton Army
Sparky
Tornado
Fireball Electro Giant Magic Archer Sparky
Electro Giant
Tornado Sparky
Bandit
Furnace Magic Archer
Magic Archer
Tornado Fireball Bandit
Sparky
Tornado Fireball Furnace Skeleton Army Electro Giant

Defense Synergies 3 11

Fireball
Tornado Bandit
Furnace
Skeleton Army Tornado Bandit Magic Archer
Skeleton Army
Furnace Bandit Magic Archer Sparky
Tornado
Fireball Magic Archer Sparky Furnace Electro Giant Sparky
Electro Giant
Tornado
Bandit
Fireball Furnace Skeleton Army Magic Archer
Magic Archer
Tornado Furnace Skeleton Army Bandit
Sparky
Tornado Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer Sparky
Skeleton Army Sparky Furnace Bandit
Furnace Skeleton Army Tornado Sparky Bandit
Skeleton Army Sparky Furnace Bandit
Fireball Skeleton Army Tornado Sparky
Fireball Skeleton Army Tornado Furnace Bandit Magic Archer
Furnace Tornado Fireball Magic Archer
Fireball Electro Giant Bandit Magic Archer Sparky
Sparky Furnace Skeleton Army Tornado
Skeleton Army Tornado Bandit Sparky
Skeleton Army Fireball Furnace Tornado Electro Giant Bandit Magic Archer
Fireball Furnace Tornado Magic Archer
Furnace Skeleton Army Sparky Fireball Bandit
Fireball Skeleton Army Sparky Furnace Tornado Magic Archer
Skeleton Army Sparky Furnace Bandit
Skeleton Army Tornado Fireball Furnace Electro Giant Bandit Sparky
Sparky Fireball Furnace Skeleton Army Tornado
Fireball Furnace Skeleton Army Tornado Bandit Magic Archer
Furnace Tornado Fireball Bandit Magic Archer
Sparky Tornado
Skeleton Army Fireball Furnace Electro Giant Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Electro Giant Bandit Sparky
Fireball Bandit Magic Archer
Skeleton Army Bandit Furnace Sparky
Skeleton Army Fireball Tornado Bandit Sparky
Skeleton Army Bandit Sparky
Fireball Furnace Electro Giant Tornado Magic Archer
Skeleton Army Sparky Fireball Furnace Bandit
Skeleton Army Sparky
Fireball Skeleton Army Tornado Bandit Magic Archer Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Fireball Tornado Electro Giant
Skeleton Army Fireball Bandit Sparky
Fireball Furnace Skeleton Army Electro Giant Magic Archer Sparky
Skeleton Army Electro Giant Sparky Fireball Furnace Tornado Magic Archer
Fireball Electro Giant Magic Archer Sparky
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit Sparky
Fireball Tornado Bandit Magic Archer
Fireball Bandit Magic Archer Sparky
Fireball Sparky
Fireball Furnace Magic Archer Sparky
Fireball Electro Giant Furnace Tornado Magic Archer
Furnace Tornado Magic Archer Sparky
Fireball Tornado Magic Archer
Fireball Tornado Bandit
Fireball Tornado Sparky
Fireball Tornado Bandit Magic Archer Sparky
Fireball Tornado Magic Archer
Fireball Bandit Magic Archer Sparky
Fireball Bandit Magic Archer
Fireball Furnace Magic Archer Sparky
Fireball Furnace Bandit Magic Archer Sparky
Magic Archer Fireball Furnace Bandit Sparky
Fireball Tornado Sparky
Sparky
Fireball Bandit Magic Archer Sparky
Fireball Tornado Electro Giant Magic Archer
Fireball Magic Archer Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Electro Giant Fireball Furnace Magic Archer Sparky
Fireball Tornado Bandit Magic Archer Sparky
Fireball Tornado Bandit Magic Archer Sparky
Fireball Tornado Bandit Magic Archer Sparky
Fireball Furnace Tornado Electro Giant Magic Archer Sparky
Fireball Electro Giant
Fireball Sparky
Fireball Bandit Magic Archer Sparky
Fireball Magic Archer Sparky
Sparky
Fireball Magic Archer Sparky
Fireball Skeleton Army Bandit Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Tornado Electro Giant Sparky
Sparky
Electro Giant Fireball Tornado Magic Archer Sparky
Fireball Tornado Magic Archer
Fireball Tornado Electro Giant Bandit Magic Archer Sparky
Sparky
Fireball Sparky

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