My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Prince Sparky
Giant Snowball
Skeletons Royal Hogs
Zap
Skeletons Firecracker Royal Hogs Prince Sparky
Barbarian Barrel
Skeletons Firecracker Royal Hogs Magic Archer Sparky
The Log
Skeletons Firecracker Royal Hogs Prince Sparky
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs
Royal Delivery
Skeletons Firecracker Royal Hogs Prince Magic Archer Sparky
Fireball
Firecracker Royal Hogs Magic Archer Sparky
Poison
Firecracker Royal Hogs Magic Archer Sparky
Lightning
Prince Magic Archer Sparky
Rocket
Royal Hogs Prince Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Freeze Magic Archer Royal Hogs Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Freeze

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Hogs Prince Sparky
Royal Hogs
Firecracker The Log Magic Archer
Freeze
Prince
Firecracker The Log Magic Archer
The Log
Royal Hogs Prince Magic Archer Sparky
Magic Archer
Royal Hogs Prince The Log
Sparky
Firecracker The Log

Defense Synergies 2 10

Skeletons
Firecracker Prince The Log Magic Archer Sparky
Firecracker
The Log Skeletons Prince
Royal Hogs
Freeze
Sparky
Prince
The Log Skeletons Firecracker Magic Archer
The Log
Firecracker Prince Skeletons Magic Archer Sparky
Magic Archer
Skeletons Prince The Log
Sparky
Skeletons Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer Sparky
Sparky Skeletons Firecracker Prince The Log
Prince Sparky Skeletons Freeze
Prince Sparky Skeletons Firecracker
Firecracker Prince The Log Sparky
Freeze The Log Skeletons Firecracker Magic Archer
Firecracker Freeze Magic Archer
The Log Magic Archer Sparky
Sparky Skeletons Prince
Skeletons Firecracker Prince Sparky
Skeletons Firecracker Freeze The Log Magic Archer
Firecracker Magic Archer
Prince Sparky Skeletons Freeze The Log
Sparky Firecracker Freeze Prince The Log Magic Archer
Sparky Prince
Freeze Prince The Log Sparky
Sparky Skeletons Firecracker Prince
Firecracker Prince The Log Magic Archer
Freeze The Log Firecracker Magic Archer
Sparky Prince
Firecracker Prince The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Sparky
Firecracker Prince The Log Magic Archer
Skeletons Prince The Log Sparky
Prince The Log Sparky
Skeletons Prince Sparky
Firecracker Skeletons Freeze Magic Archer
Prince Sparky Skeletons
Prince Sparky
Freeze Skeletons Firecracker Prince The Log Magic Archer Sparky
Skeletons Sparky
Prince Sparky
Prince The Log
Prince Skeletons Sparky
Firecracker Magic Archer Sparky
Sparky Skeletons Firecracker Freeze Prince The Log Magic Archer
Firecracker Freeze The Log Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze The Log Sparky
Firecracker The Log Magic Archer
The Log Magic Archer Sparky
Firecracker Freeze Prince The Log Sparky
Firecracker The Log Magic Archer Sparky
Firecracker Freeze Magic Archer
Firecracker The Log Magic Archer Sparky
The Log Firecracker Freeze Magic Archer
The Log Firecracker
Prince Sparky
Firecracker Prince The Log Magic Archer Sparky
Firecracker Magic Archer
Firecracker The Log Magic Archer Sparky
Firecracker Freeze Magic Archer
Firecracker Prince The Log Magic Archer Sparky
Firecracker The Log Magic Archer Sparky
Magic Archer Firecracker The Log Sparky
Freeze Sparky
Sparky
Firecracker Prince The Log Magic Archer Sparky
Firecracker The Log Magic Archer
Prince The Log Magic Archer Sparky
Prince The Log Sparky
The Log
Firecracker Freeze The Log Magic Archer Sparky
Firecracker The Log Magic Archer Sparky
Prince The Log Magic Archer Sparky
Firecracker The Log Magic Archer Sparky
Firecracker Magic Archer Sparky
Firecracker Freeze
Sparky
The Log Magic Archer Sparky
Firecracker Freeze Magic Archer Sparky
Prince Sparky
Firecracker The Log Magic Archer Sparky
Freeze Prince Magic Archer
Firecracker Magic Archer
Freeze
The Log
Firecracker Prince Magic Archer Sparky
The Log Firecracker Magic Archer
Sparky
Firecracker Prince Sparky
Firecracker Freeze The Log Magic Archer Sparky
Firecracker Magic Archer
Firecracker Freeze Prince The Log Magic Archer Sparky
Prince Sparky
Firecracker Sparky

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