My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Clone Giant Skeleton Sparky
Giant Snowball
Hog Rider Goblin Barrel Clone
Zap
Goblin Barrel Clone Sparky
Barbarian Barrel
Tesla Goblin Barrel Clone Giant Skeleton Sparky
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Clone Giant Skeleton Sparky
Earthquake
Tesla Hog Rider Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Clone Giant Skeleton Sparky
Fireball
Tesla Hog Rider Goblin Barrel Clone Sparky
Poison
Clone Sparky
Lightning
Tesla Mini P.E.K.K.A Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Clone Tesla Mini P.E.K.K.A Hog Rider Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Clone Tesla

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Tesla
Mini P.E.K.K.A
Sparky Arrows Hog Rider Giant Skeleton
Hog Rider
Arrows Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Goblin Barrel
Arrows Hog Rider Clone Giant Skeleton Sparky
Clone
Giant Skeleton Goblin Barrel Sparky
Giant Skeleton
Clone Arrows Mini P.E.K.K.A Hog Rider Goblin Barrel Sparky
Sparky
Arrows Mini P.E.K.K.A Goblin Barrel Clone Giant Skeleton

Defense Synergies 0 5

Arrows
Tesla Mini P.E.K.K.A Giant Skeleton Sparky
Tesla
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Tesla
Hog Rider
Goblin Barrel
Clone
Giant Skeleton
Arrows
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Sparky
Mini P.E.K.K.A Sparky Tesla
Tesla Mini P.E.K.K.A Sparky Giant Skeleton
Tesla Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Giant Skeleton Sparky
Arrows Tesla
Tesla Arrows
Arrows Tesla Giant Skeleton Sparky
Tesla Mini P.E.K.K.A Sparky
Tesla Mini P.E.K.K.A Giant Skeleton Sparky
Arrows Tesla Giant Skeleton
Arrows Tesla
Tesla Mini P.E.K.K.A Sparky Giant Skeleton
Sparky Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Tesla
Tesla Mini P.E.K.K.A Sparky
Tesla Sparky Arrows Mini P.E.K.K.A
Arrows Tesla
Arrows Tesla Giant Skeleton
Mini P.E.K.K.A Sparky Tesla
Arrows Tesla Mini P.E.K.K.A Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Giant Skeleton Sparky
Arrows Tesla Mini P.E.K.K.A
Giant Skeleton Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Tesla Sparky
Giant Skeleton Tesla Mini P.E.K.K.A Sparky
Arrows Tesla
Mini P.E.K.K.A Sparky Tesla Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tesla Sparky
Giant Skeleton Mini P.E.K.K.A Sparky
Tesla Sparky
Tesla Mini P.E.K.K.A Giant Skeleton Sparky
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tesla Sparky
Tesla Sparky
Tesla Sparky Mini P.E.K.K.A Giant Skeleton
Arrows Tesla Mini P.E.K.K.A Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Sparky
Arrows
Arrows Sparky
Arrows
Arrows
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Arrows
Arrows
Mini P.E.K.K.A Sparky
Arrows
Arrows Giant Skeleton Sparky
Sparky
Giant Skeleton Sparky
Giant Skeleton Sparky
Sparky
Sparky

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