My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Sparky
Giant Snowball
Goblins Goblin Hut Guards
Zap
Goblins Goblin Hut Guards Sparky
Barbarian Barrel
Goblins Elite Barbarians Goblin Hut Guards Sparky
The Log
Goblins Elite Barbarians Mini P.E.K.K.A Goblin Hut Guards Sparky
Earthquake
Goblin Hut Guards
Arrows
Goblins Goblin Hut Guards
Royal Delivery
Goblins Elite Barbarians Mini P.E.K.K.A Goblin Hut Guards P.E.K.K.A Sparky
Fireball
Elite Barbarians Goblin Hut Sparky
Poison
Goblin Hut Guards Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Goblin Hut Sparky
Rocket
Elite Barbarians Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Guards Fireball Mini P.E.K.K.A Goblin Hut Elite Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Guards Fireball Mini P.E.K.K.A

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Elite Barbarians
Fireball Sparky
Fireball
Elite Barbarians Sparky
Mini P.E.K.K.A
Sparky Goblin Hut
Goblin Hut
Mini P.E.K.K.A
Guards
P.E.K.K.A
Sparky
Mini P.E.K.K.A Elite Barbarians Fireball

Defense Synergies 0 6

Goblins
Elite Barbarians
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Elite Barbarians Fireball Goblin Hut Guards
Goblin Hut
Fireball Mini P.E.K.K.A
Guards
Mini P.E.K.K.A Sparky
P.E.K.K.A
Sparky
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Sparky
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Goblins Goblin Hut
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Sparky Goblins Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A Sparky Goblins Guards
Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A Sparky
Fireball Goblins Guards
Fireball Goblin Hut
Fireball P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Goblins Elite Barbarians Goblin Hut
Elite Barbarians Guards Goblins Mini P.E.K.K.A Sparky
Goblins Guards Fireball Goblin Hut
Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Sparky Elite Barbarians Fireball Guards
Fireball Sparky Goblins Mini P.E.K.K.A Goblin Hut Guards P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Hut
Elite Barbarians Fireball Mini P.E.K.K.A Goblin Hut P.E.K.K.A Sparky
Sparky Goblins Elite Barbarians Fireball Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Fireball Goblins Elite Barbarians Goblin Hut Guards
Fireball Goblin Hut Guards
Mini P.E.K.K.A P.E.K.K.A Sparky Elite Barbarians Goblin Hut
Goblins Elite Barbarians Fireball Mini P.E.K.K.A Guards P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Goblins Elite Barbarians Fireball Goblin Hut P.E.K.K.A Sparky
Fireball Elite Barbarians Mini P.E.K.K.A
Guards P.E.K.K.A Goblins Elite Barbarians Mini P.E.K.K.A Goblin Hut Sparky
Mini P.E.K.K.A Guards P.E.K.K.A Elite Barbarians Fireball Sparky
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Goblin Hut Guards Sparky
Fireball Goblin Hut
Mini P.E.K.K.A Guards P.E.K.K.A Sparky Goblins Elite Barbarians Fireball Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Sparky
P.E.K.K.A Goblins Elite Barbarians Fireball Mini P.E.K.K.A Goblin Hut Sparky
P.E.K.K.A Goblin Hut Guards Sparky
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Goblin Hut Guards Sparky
P.E.K.K.A Elite Barbarians Fireball Guards
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Fireball Guards Sparky
Fireball Sparky
Elite Barbarians Goblin Hut Guards Sparky Goblins Fireball Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A Goblin Hut P.E.K.K.A Sparky
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Sparky
Fireball
Fireball Goblin Hut Sparky
Fireball Guards Sparky
Fireball Sparky
Fireball
Sparky
Fireball
Fireball
Goblins Elite Barbarians Fireball Mini P.E.K.K.A Guards Sparky
Fireball Sparky
Fireball
Elite Barbarians Fireball Goblin Hut Sparky
Fireball
Elite Barbarians Fireball Goblin Hut Sparky
Fireball Goblin Hut Sparky
Fireball Goblin Hut Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Sparky
Fireball
Fireball Sparky
Fireball
Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Elite Barbarians Fireball Sparky
Fireball Goblin Hut Guards
Elite Barbarians Fireball Mini P.E.K.K.A Sparky
Fireball Sparky
Fireball Sparky
P.E.K.K.A Sparky
Fireball Sparky
Fireball Goblin Hut Guards
Fireball
Fireball
Fireball Mini P.E.K.K.A Sparky
Fireball
Fireball Sparky
Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians Fireball Guards Sparky
Fireball
Fireball Sparky
P.E.K.K.A Sparky
Fireball Sparky

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