My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Zappies Witch Inferno Dragon Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Inferno Dragon Ram Rider Sparky
Giant Snowball
Zappies Skeleton Army Witch Inferno Dragon Ram Rider
Zap
Firecracker Zappies Skeleton Army Witch Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Firecracker Elixir Golem Zappies Skeleton Army Witch Sparky
The Log
Firecracker Elixir Golem Zappies Skeleton Army Witch Ram Rider Sparky
Earthquake
Firecracker Elixir Golem Zappies Skeleton Army Witch
Arrows
Firecracker Zappies Skeleton Army Witch
Royal Delivery
Firecracker Elixir Golem Zappies Skeleton Army Witch Inferno Dragon Ram Rider Sparky
Fireball
Firecracker Elixir Golem Zappies Skeleton Army Witch Inferno Dragon Ram Rider Sparky
Poison
Firecracker Elixir Golem Zappies Skeleton Army Witch Sparky
Lightning
Witch Inferno Dragon Ram Rider Sparky
Rocket
Witch Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Zappies Inferno Dragon Witch Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Skeleton Army Zappies

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Zappies Inferno Dragon Ram Rider Sparky
Elixir Golem
Firecracker Zappies Witch Inferno Dragon Sparky
Zappies
Firecracker Elixir Golem Ram Rider
Skeleton Army
Sparky
Witch
Elixir Golem Ram Rider
Inferno Dragon
Firecracker Elixir Golem
Ram Rider
Firecracker Zappies Witch
Sparky
Firecracker Elixir Golem Skeleton Army

Defense Synergies 0 5

Firecracker
Zappies Skeleton Army
Elixir Golem
Zappies
Firecracker Skeleton Army
Skeleton Army
Firecracker Zappies Inferno Dragon Sparky
Witch
Inferno Dragon
Skeleton Army
Ram Rider
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Ram Rider Sparky
Skeleton Army Inferno Dragon Sparky Firecracker Zappies Witch Ram Rider
Skeleton Army Witch Ram Rider Sparky Zappies Inferno Dragon
Skeleton Army Witch Inferno Dragon Sparky Firecracker Zappies Ram Rider
Firecracker Skeleton Army Sparky
Skeleton Army Firecracker Zappies
Inferno Dragon Ram Rider Firecracker Zappies Witch
Ram Rider Sparky
Zappies Witch Inferno Dragon Sparky Skeleton Army
Skeleton Army Firecracker Zappies Sparky
Skeleton Army Witch Firecracker Zappies Ram Rider
Inferno Dragon Firecracker Zappies Witch Ram Rider
Skeleton Army Sparky Zappies Witch Ram Rider
Skeleton Army Sparky Firecracker Zappies Witch
Skeleton Army Inferno Dragon Sparky Zappies Ram Rider
Skeleton Army Zappies Inferno Dragon Ram Rider Sparky
Sparky Firecracker Zappies Skeleton Army Witch
Firecracker Zappies Skeleton Army Witch Ram Rider
Witch Firecracker Zappies Inferno Dragon Ram Rider
Sparky Zappies Inferno Dragon Ram Rider
Skeleton Army Firecracker Zappies Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Witch Sparky
Firecracker Inferno Dragon
Zappies Skeleton Army Witch Ram Rider Sparky
Skeleton Army Zappies Ram Rider Sparky
Zappies Skeleton Army Witch Inferno Dragon Ram Rider Sparky
Firecracker Zappies Witch Ram Rider
Skeleton Army Sparky Zappies Witch Ram Rider
Zappies Skeleton Army Inferno Dragon Sparky
Firecracker Zappies Skeleton Army Witch Inferno Dragon Sparky
Witch Zappies Skeleton Army Inferno Dragon Sparky
Inferno Dragon Zappies Witch Sparky
Skeleton Army
Skeleton Army Zappies Witch Ram Rider Sparky
Firecracker Zappies Skeleton Army Witch Sparky
Zappies Skeleton Army Witch Sparky Firecracker Inferno Dragon
Firecracker Zappies Witch Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Ram Rider
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Witch Ram Rider
Firecracker Witch Sparky
Firecracker Ram Rider
Firecracker Ram Rider
Sparky
Firecracker Ram Rider Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Witch Sparky
Firecracker Sparky
Sparky
Sparky
Firecracker Sparky
Firecracker Witch
Sparky
Sparky
Firecracker Witch Sparky
Witch Inferno Dragon
Firecracker Witch Ram Rider Sparky
Witch Ram Rider Sparky
Firecracker Sparky
Firecracker Witch Sparky
Firecracker Zappies Witch
Sparky
Sparky
Firecracker Zappies Sparky
Sparky
Firecracker Sparky
Zappies Skeleton Army Witch
Firecracker Zappies Witch Ram Rider
Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Zappies Witch Sparky
Firecracker Zappies Witch
Firecracker Witch Sparky
Inferno Dragon Sparky
Firecracker Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: