My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Goblin Curse Fisherman
Giant Snowball
Spear Goblins Goblin Curse Fisherman
Zap
Spear Goblins Mortar Goblin Curse Fisherman
Barbarian Barrel
Spear Goblins Mortar Elite Barbarians Wizard Goblin Curse
The Log
Spear Goblins Elite Barbarians Goblin Curse Fisherman
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins Goblin Curse
Royal Delivery
Spear Goblins Elite Barbarians Wizard Fisherman
Fireball
Mortar Elite Barbarians Wizard Fisherman
Poison
Spear Goblins Mortar Wizard Goblin Curse Fisherman
Lightning
Mortar Elite Barbarians Wizard Fisherman
Rocket
Mortar Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Curse Fisherman Mortar Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Goblin Curse Fisherman

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mortar Elite Barbarians Goblin Curse
Zap
Elite Barbarians Goblin Curse Spear Goblins Mortar Fisherman
Mortar
Spear Goblins Zap
Elite Barbarians
Zap Spear Goblins Wizard
Wizard
Elite Barbarians
Goblin Curse
Zap Spear Goblins
Lightning
Fisherman
Zap

Defense Synergies 0 7

Spear Goblins
Zap Mortar
Zap
Spear Goblins Mortar Elite Barbarians Fisherman
Mortar
Spear Goblins Zap Wizard
Elite Barbarians
Zap Wizard
Wizard
Mortar Elite Barbarians
Goblin Curse
Lightning
Fisherman
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Zap Mortar Wizard
Elite Barbarians Zap Mortar Goblin Curse Fisherman
Mortar Fisherman Elite Barbarians Goblin Curse Lightning
Elite Barbarians Mortar Goblin Curse Fisherman
Lightning Elite Barbarians
Spear Goblins Zap
Lightning Spear Goblins Zap Mortar Wizard Goblin Curse
Lightning Zap
Mortar Elite Barbarians Goblin Curse Fisherman
Elite Barbarians Spear Goblins Fisherman
Goblin Curse Spear Goblins Zap Wizard Fisherman
Spear Goblins Zap Wizard Goblin Curse
Mortar Zap Elite Barbarians Wizard Goblin Curse Lightning
Wizard Zap Mortar Goblin Curse
Elite Barbarians Mortar Goblin Curse
Zap Mortar Elite Barbarians Goblin Curse Lightning Fisherman
Wizard Mortar Elite Barbarians Fisherman
Mortar Spear Goblins Zap Elite Barbarians Wizard Fisherman
Zap Mortar Wizard Spear Goblins Goblin Curse Fisherman
Mortar Elite Barbarians Goblin Curse Fisherman
Wizard Spear Goblins Elite Barbarians Goblin Curse Fisherman
Mortar Elite Barbarians Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Elite Barbarians Fisherman
Zap Mortar Elite Barbarians Wizard Lightning Fisherman
Spear Goblins Zap Elite Barbarians Lightning Fisherman
Lightning Zap Elite Barbarians Fisherman
Elite Barbarians Goblin Curse Fisherman
Wizard Zap Goblin Curse
Spear Goblins Elite Barbarians Lightning
Elite Barbarians Goblin Curse Fisherman
Zap Lightning Spear Goblins Mortar Elite Barbarians
Goblin Curse
Elite Barbarians
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Wizard Goblin Curse
Wizard Goblin Curse
Elite Barbarians Spear Goblins Zap Mortar Lightning Fisherman
Zap Elite Barbarians Wizard Goblin Curse
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar
Mortar Zap Goblin Curse Fisherman
Lightning
Lightning
Wizard Zap Mortar Goblin Curse
Wizard Spear Goblins Zap Goblin Curse
Mortar Wizard
Zap Wizard Goblin Curse Lightning
Zap Mortar Wizard Lightning Fisherman
Lightning Elite Barbarians Fisherman
Lightning Zap Mortar Wizard Fisherman
Lightning Zap Wizard Goblin Curse
Lightning Mortar Elite Barbarians Fisherman
Lightning Mortar Fisherman
Lightning Zap Mortar Elite Barbarians Fisherman
Lightning Spear Goblins Zap Mortar Wizard
Lightning Mortar Wizard
Lightning Mortar
Lightning Fisherman
Lightning Zap Mortar Wizard Fisherman
Lightning Zap Mortar Wizard Goblin Curse
Lightning
Lightning Wizard
Lightning Fisherman
Lightning Zap Mortar
Zap Goblin Curse Mortar Wizard
Fisherman
Mortar Zap Wizard Lightning Fisherman
Lightning Zap Mortar Wizard Fisherman
Lightning Zap Mortar Goblin Curse Fisherman
Elite Barbarians Lightning Zap Wizard Goblin Curse
Zap Lightning Wizard
Lightning Elite Barbarians
Lightning Zap Mortar Wizard
Zap Lightning
Wizard Goblin Curse Lightning
Zap Lightning Spear Goblins
Lightning Zap Wizard Goblin Curse
Lightning Wizard
Zap Mortar Wizard Lightning
Lightning Zap
Elite Barbarians
Zap Elite Barbarians Lightning
Zap Lightning
Lightning Zap Mortar
Lightning Mortar Wizard
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: