My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Hut Electro Dragon Bowler Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Miner Night Witch
Giant Snowball
Goblin Hut Clone Electro Dragon Miner Night Witch
Zap
Goblin Hut Clone Night Witch
Barbarian Barrel
Goblin Hut Clone Electro Wizard Night Witch
The Log
Suspicious Bush Goblin Hut Clone
Earthquake
Goblin Hut Clone
Arrows
Suspicious Bush Goblin Hut Clone Night Witch
Royal Delivery
Goblin Hut Clone Electro Dragon Bowler Miner Electro Wizard Night Witch
Fireball
Suspicious Bush Goblin Hut Clone Electro Dragon Bowler Electro Wizard Night Witch
Poison
Suspicious Bush Goblin Hut Clone Electro Dragon Electro Wizard Night Witch
Lightning
Goblin Hut Electro Dragon Bowler Electro Wizard Night Witch
Rocket
Goblin Hut Electro Dragon Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Clone Bowler Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Clone Miner Electro Wizard Night Witch Goblin Hut Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Clone Miner Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Miner
Goblin Hut
Bowler Miner
Clone
Night Witch Bowler Electro Wizard
Electro Dragon
Bowler Miner
Bowler
Goblin Hut Clone Electro Dragon Miner Electro Wizard Night Witch
Miner
Suspicious Bush Goblin Hut Electro Dragon Bowler Electro Wizard
Electro Wizard
Clone Bowler Miner
Night Witch
Clone Bowler

Defense Synergies 0 6

Suspicious Bush
Goblin Hut
Bowler Electro Wizard
Clone
Electro Dragon
Bowler Electro Wizard
Bowler
Goblin Hut Electro Dragon Electro Wizard
Miner
Electro Wizard
Goblin Hut Electro Dragon Bowler Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Hut Electro Dragon Electro Wizard
Goblin Hut Electro Dragon Electro Wizard Night Witch
Goblin Hut Bowler Electro Dragon Electro Wizard Night Witch
Goblin Hut Night Witch Electro Dragon Bowler Electro Wizard
Bowler
Bowler Electro Dragon Electro Wizard Night Witch
Electro Wizard Goblin Hut Electro Dragon Night Witch
Bowler Electro Dragon Electro Wizard
Goblin Hut Night Witch
Bowler Miner Electro Wizard Night Witch
Electro Wizard Goblin Hut Electro Dragon Bowler Night Witch
Goblin Hut Electro Dragon Electro Wizard Night Witch
Goblin Hut Bowler Night Witch Electro Dragon Electro Wizard
Bowler Goblin Hut Electro Dragon Electro Wizard Night Witch
Goblin Hut Electro Wizard
Goblin Hut Bowler Electro Wizard
Goblin Hut Electro Dragon Bowler Electro Wizard Night Witch
Goblin Hut Electro Dragon Bowler Electro Wizard Night Witch
Goblin Hut Electro Dragon Bowler Electro Wizard
Goblin Hut Electro Wizard
Bowler Electro Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Bowler Electro Wizard
Electro Wizard Electro Dragon Bowler Miner
Goblin Hut Electro Dragon Bowler Electro Wizard
Bowler Electro Wizard Night Witch
Goblin Hut Bowler Night Witch
Goblin Hut Electro Dragon Electro Wizard
Goblin Hut Bowler Electro Wizard Night Witch
Electro Dragon Electro Wizard Goblin Hut
Goblin Hut
Goblin Hut Electro Dragon Bowler
Bowler Electro Wizard
Bowler Night Witch
Electro Dragon Bowler
Goblin Hut Electro Dragon Electro Wizard Bowler Night Witch
Bowler Goblin Hut Electro Dragon Electro Wizard
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon Bowler Miner Electro Wizard
Goblin Hut Electro Dragon Miner
Bowler
Electro Dragon
Bowler
Electro Dragon Bowler
Miner Electro Dragon
Electro Dragon Bowler Electro Wizard Night Witch
Miner Electro Dragon Bowler Electro Wizard
Electro Dragon
Goblin Hut Bowler Miner
Electro Dragon
Goblin Hut
Goblin Hut Electro Dragon Bowler
Goblin Hut Electro Dragon Bowler
Night Witch
Electro Dragon Bowler Electro Wizard
Electro Dragon Bowler Miner
Bowler Night Witch
Bowler
Electro Dragon
Electro Dragon Bowler
Miner Electro Dragon Bowler Electro Wizard
Electro Dragon Bowler Miner
Miner
Electro Dragon Electro Wizard Night Witch
Electro Dragon Electro Wizard Goblin Hut
Bowler Night Witch
Electro Dragon Miner Night Witch
Electro Dragon Electro Wizard
Bowler
Electro Wizard Goblin Hut Electro Dragon Night Witch
Electro Dragon Electro Wizard
Miner Electro Dragon Bowler Electro Wizard
Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Bowler Miner Electro Wizard
Electro Dragon Bowler

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