My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon Inferno Dragon
Giant Snowball
Archers Minions Balloon Inferno Dragon
Zap
Archers Minions Balloon Inferno Dragon
Barbarian Barrel
Archers Tesla
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Tesla
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Balloon Inferno Dragon
Fireball
Archers Minions Tesla Balloon Inferno Dragon
Poison
Archers Minions Balloon
Lightning
Tesla Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tesla Mini P.E.K.K.A Freeze Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Archers Minions Mini P.E.K.K.A Freeze
Archers
Zap Mini P.E.K.K.A Balloon Inferno Dragon
Minions
Zap Mini P.E.K.K.A Balloon Inferno Dragon
Tesla
Mini P.E.K.K.A
Zap Archers Minions
Freeze
Balloon Zap
Balloon
Zap Freeze Archers Minions
Inferno Dragon
Archers Minions

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Archers Minions Tesla Inferno Dragon
Archers
Zap Minions Tesla Mini P.E.K.K.A
Minions
Zap Archers Tesla Freeze
Tesla
Zap Archers Minions Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Archers Tesla Freeze
Freeze
Minions Mini P.E.K.K.A
Balloon
Inferno Dragon
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla
Mini P.E.K.K.A Inferno Dragon Zap Minions Tesla
Tesla Mini P.E.K.K.A Archers Minions Freeze Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Minions
Mini P.E.K.K.A
Freeze Zap Archers Minions Tesla
Minions Tesla Inferno Dragon Zap Archers Freeze
Zap Tesla
Tesla Mini P.E.K.K.A Inferno Dragon Minions
Archers Tesla Mini P.E.K.K.A
Archers Minions Zap Tesla Freeze
Minions Tesla Inferno Dragon Zap Archers
Tesla Mini P.E.K.K.A Zap Minions Freeze
Zap Minions Tesla Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Dragon Tesla
Zap Tesla Mini P.E.K.K.A Freeze Inferno Dragon
Tesla Minions Mini P.E.K.K.A
Tesla Zap Archers Minions
Zap Freeze Archers Minions Tesla Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Archers Minions Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Tesla
Zap Archers Tesla Mini P.E.K.K.A Inferno Dragon
Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tesla
Tesla Mini P.E.K.K.A Inferno Dragon
Zap Archers Minions Tesla Freeze
Mini P.E.K.K.A Archers Minions Tesla
Mini P.E.K.K.A Tesla Inferno Dragon
Zap Freeze Minions Mini P.E.K.K.A Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Minions Tesla Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Tesla
Archers Tesla
Tesla Zap Archers Minions Mini P.E.K.K.A Freeze Inferno Dragon
Minions Zap Archers Tesla Mini P.E.K.K.A Freeze Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Zap
Zap Minions Freeze
Archers
Zap Freeze
Zap
Minions Mini P.E.K.K.A
Zap
Zap Archers
Minions Freeze
Zap
Zap
Freeze
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Minions
Zap
Zap Freeze
Inferno Dragon
Zap
Zap
Zap
Zap Archers
Zap Minions Freeze
Mini P.E.K.K.A
Zap
Zap Freeze
Zap Archers Minions Freeze
Zap Archers
Freeze
Mini P.E.K.K.A
Zap
Zap
Zap Minions Freeze
Zap
Zap Freeze
Inferno Dragon

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