My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Graveyard
Giant Snowball
Bats Minions Graveyard
Zap
Bats Minions Graveyard
Barbarian Barrel
Tesla Ice Wizard Graveyard
The Log
Graveyard
Earthquake
Tesla Graveyard
Arrows
Bats Minions Graveyard
Royal Delivery
Bats Minions Ice Wizard Graveyard
Fireball
Minions Tesla Ice Wizard
Poison
Bats Minions Ice Wizard Graveyard
Lightning
Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Ice Wizard Tesla Golden Knight Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions Graveyard
Arrows
Graveyard Mega Knight
Minions
Mega Knight Bats Graveyard
Tesla
Ice Wizard
Graveyard
Graveyard
Arrows Bats Minions Ice Wizard Mega Knight Golden Knight
Mega Knight
Bats Minions Arrows Graveyard
Golden Knight
Graveyard

Defense Synergies 1 14

Bats
Minions Tesla Ice Wizard Mega Knight Golden Knight
Arrows
Mega Knight Tesla Ice Wizard Golden Knight
Minions
Bats Tesla Ice Wizard Mega Knight Golden Knight
Tesla
Bats Arrows Minions
Ice Wizard
Bats Arrows Minions Mega Knight Golden Knight
Graveyard
Mega Knight
Arrows Bats Minions Ice Wizard
Golden Knight
Bats Arrows Minions Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Golden Knight
Bats Minions Tesla Ice Wizard Mega Knight
Tesla Mega Knight Bats Minions Ice Wizard
Tesla Bats Minions Ice Wizard Mega Knight
Arrows Mega Knight
Arrows Bats Minions Tesla Ice Wizard Mega Knight
Bats Minions Tesla Arrows Ice Wizard
Arrows Tesla Mega Knight Golden Knight
Tesla Minions Ice Wizard
Tesla Ice Wizard Mega Knight
Bats Minions Ice Wizard Arrows Tesla Mega Knight
Arrows Minions Tesla Bats Ice Wizard
Tesla Mega Knight Bats Minions Ice Wizard
Mega Knight Bats Arrows Minions Tesla Golden Knight
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Bats Arrows Minions
Arrows Tesla Mega Knight Bats Minions Ice Wizard Golden Knight
Arrows Bats Minions Tesla Ice Wizard Mega Knight
Tesla
Mega Knight Bats Arrows Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Arrows Tesla Mega Knight
Mega Knight Bats Minions Golden Knight
Mega Knight Bats Tesla
Tesla Mega Knight
Arrows Bats Minions Tesla Ice Wizard
Bats Minions Tesla Ice Wizard
Mega Knight Tesla
Mega Knight Bats Minions
Tesla
Mega Knight Bats Minions Tesla Golden Knight
Mega Knight Arrows
Mega Knight Tesla Golden Knight
Tesla Mega Knight
Tesla Bats Minions Golden Knight
Bats Arrows Minions Mega Knight Tesla Ice Wizard Golden Knight
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Ice Wizard Golden Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Bats Minions Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Golden Knight
Bats Minions
Arrows Golden Knight
Arrows
Golden Knight
Arrows Minions
Arrows
Arrows Golden Knight
Arrows Mega Knight
Arrows
Bats Minions
Arrows Mega Knight
Arrows Mega Knight Golden Knight
Minions Mega Knight
Arrows
Arrows
Arrows Ice Wizard Mega Knight
Arrows Ice Wizard Golden Knight
Arrows Mega Knight Golden Knight
Arrows Golden Knight
Bats Arrows Ice Wizard
Bats Minions
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Minions
Arrows Ice Wizard
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Bats Minions Golden Knight
Bats
Mega Knight Golden Knight
Mega Knight

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