My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Tower Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tesla Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Electro Dragon
Zap
Skeleton Barrel Firecracker Inferno Tower
Barbarian Barrel
Skeleton Barrel Firecracker Tesla Inferno Tower Electro Wizard
The Log
Skeleton Barrel Firecracker
Earthquake
Firecracker Tesla Inferno Tower
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Skeleton Barrel Firecracker Tesla Inferno Tower Electro Dragon Electro Wizard
Poison
Skeleton Barrel Firecracker Inferno Tower Electro Dragon Electro Wizard
Lightning
Tesla Inferno Tower Electro Dragon Electro Wizard
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Tesla Electro Wizard Inferno Tower Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Firecracker Tesla

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Firecracker Arrows
Firecracker
Skeleton Barrel P.E.K.K.A
Tesla
Inferno Tower
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Electro Dragon
Electro Wizard
P.E.K.K.A

Defense Synergies 1 13

Arrows
Tesla Inferno Tower P.E.K.K.A
Skeleton Barrel
Firecracker
Tesla Inferno Tower Electro Dragon P.E.K.K.A Electro Wizard
Tesla
Arrows Firecracker Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Arrows Firecracker Tesla Electro Dragon
Electro Dragon
Firecracker Inferno Tower Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Inferno Tower Firecracker Tesla Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tesla Inferno Tower Electro Dragon Electro Wizard
Inferno Tower P.E.K.K.A Firecracker Tesla Electro Dragon Electro Wizard
Tesla Inferno Tower P.E.K.K.A Electro Dragon Electro Wizard
Tesla Inferno Tower P.E.K.K.A Firecracker Electro Dragon Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Tesla Electro Dragon Electro Wizard
Tesla Inferno Tower Electro Wizard Arrows Firecracker Electro Dragon
Arrows Skeleton Barrel Tesla Inferno Tower Electro Dragon P.E.K.K.A Electro Wizard
Tesla Inferno Tower P.E.K.K.A
Firecracker Tesla Inferno Tower Electro Wizard
Electro Wizard Arrows Firecracker Tesla Electro Dragon
Arrows Tesla Inferno Tower Firecracker Electro Dragon Electro Wizard
Tesla Inferno Tower P.E.K.K.A Electro Dragon Electro Wizard
Arrows Firecracker Tesla Electro Dragon P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Tesla Electro Wizard
Inferno Tower Tesla P.E.K.K.A Electro Wizard
Tesla Arrows Firecracker Inferno Tower Electro Dragon P.E.K.K.A Electro Wizard
Arrows Tesla Firecracker Electro Dragon Electro Wizard
Arrows Firecracker Tesla Electro Dragon Electro Wizard
P.E.K.K.A Tesla Inferno Tower Electro Wizard
Arrows Firecracker Tesla Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Arrows Skeleton Barrel Firecracker Tesla Electro Dragon
P.E.K.K.A Inferno Tower Electro Dragon Electro Wizard
P.E.K.K.A Tesla Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Tesla
Arrows Firecracker Skeleton Barrel Tesla Electro Dragon Electro Wizard
P.E.K.K.A Tesla Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Tesla
Electro Dragon P.E.K.K.A Electro Wizard Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Tesla
P.E.K.K.A Tesla Inferno Tower Electro Dragon
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Tesla Inferno Tower
Firecracker Tesla Electro Dragon
Tesla Inferno Tower Electro Dragon Electro Wizard Firecracker P.E.K.K.A
Arrows Firecracker Tesla Inferno Tower Electro Dragon P.E.K.K.A Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Electro Dragon
Arrows Firecracker Skeleton Barrel Electro Dragon Electro Wizard
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Arrows Firecracker Skeleton Barrel Electro Dragon
Arrows Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker Electro Dragon
Electro Dragon Electro Wizard
Firecracker Arrows Skeleton Barrel Electro Dragon Electro Wizard
Arrows Firecracker Electro Dragon
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows
Arrows Skeleton Barrel Firecracker Electro Dragon Electro Wizard
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows
Arrows Skeleton Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Skeleton Barrel Electro Dragon Electro Wizard
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Skeleton Barrel Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Electro Wizard
P.E.K.K.A
Arrows Firecracker
Skeleton Barrel Electro Wizard Electro Dragon
Arrows Firecracker Electro Dragon Electro Wizard
Arrows
Firecracker Electro Dragon Electro Wizard
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Electro Wizard
Firecracker Electro Dragon Electro Wizard
Electro Dragon Skeleton Barrel Firecracker Electro Wizard
P.E.K.K.A
Firecracker Electro Dragon

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