My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Skeleton Army Executioner
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Executioner
Fireball
Tesla Hog Rider Skeleton Army Executioner
Poison
Skeleton Army Executioner
Lightning
Tesla Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Tesla Fireball Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Fireball Rage The Log Executioner Mega Knight
Rage
Hog Rider
Skeleton Army
Executioner
Hog Rider The Log Mega Knight
The Log
Hog Rider Fireball Executioner Mega Knight
Mega Knight
Fireball Hog Rider Executioner The Log

Defense Synergies 2 8

Tesla
The Log Fireball Skeleton Army
Fireball
The Log Tesla Mega Knight
Hog Rider
Rage
Skeleton Army
Tesla Executioner The Log
Executioner
Skeleton Army The Log Mega Knight
The Log
Tesla Fireball Skeleton Army Executioner Mega Knight
Mega Knight
Fireball Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Executioner The Log
Skeleton Army Tesla Executioner The Log Mega Knight
Tesla Skeleton Army Mega Knight Executioner
Tesla Skeleton Army Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Tesla Executioner Mega Knight
Tesla Fireball Executioner
Tesla Fireball The Log Mega Knight
Tesla Skeleton Army
Skeleton Army Tesla Mega Knight
Skeleton Army Executioner Tesla Fireball The Log Mega Knight
Tesla Executioner Fireball
Tesla Skeleton Army Mega Knight Fireball The Log
Fireball Skeleton Army Executioner Mega Knight Tesla The Log
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Fireball The Log Mega Knight
Tesla Mega Knight Fireball Skeleton Army Executioner
Tesla Fireball Mega Knight Skeleton Army Executioner The Log
Executioner The Log Tesla Fireball Mega Knight
Tesla
Skeleton Army Mega Knight Tesla Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Fireball
Fireball Tesla Executioner The Log Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Tesla Fireball The Log
Tesla Skeleton Army Executioner Mega Knight
Fireball Executioner Tesla
Skeleton Army Tesla Fireball
Mega Knight Tesla Skeleton Army
Mega Knight Fireball Skeleton Army The Log
Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Tesla Fireball Executioner
Tesla Fireball Skeleton Army Executioner Mega Knight
Tesla Skeleton Army Fireball Executioner The Log
Executioner Mega Knight Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner The Log Mega Knight
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Fireball
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log Mega Knight
Fireball
Fireball Executioner The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Executioner Mega Knight
Fireball The Log Executioner
Fireball The Log Mega Knight
Fireball The Log
Fireball Executioner
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Skeleton Army
Fireball Executioner
The Log Fireball
Fireball Executioner Mega Knight
The Log Fireball Executioner
Fireball
Executioner Mega Knight
Fireball The Log
Fireball Executioner
Fireball Executioner The Log Mega Knight
Fireball Mega Knight

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